ComputerSpaceFan Posted June 19 Share Posted June 19 Awesome stuff! Good luck! I've been waiting for fourteen years for someone to try. 2 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 20 Author Share Posted June 20 NIGHT DRIVER ARCADE TEST 04 - CAR by TIX The incredible and very creative version designed by TIX . What do you think? Leave your opinions in the comments N_D_A_Test_CarTIX.bas N_D_A_Test_CarTIX.bas.bin 6 Quote Link to comment Share on other sites More sharing options...
TrekMD Posted June 20 Share Posted June 20 I have been waiting forever for someone to do this! Thank you! 3 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 23 Author Share Posted June 23 (edited) NIGHT DRIVER ARCADE - ORIGINAL COCKPIT VISITOR For comparison purposes between the two versions. Curiosity The original version of Night Driver for the Atari 2600 used the mirrored playing field to compose the cockpit. Here I reproduce this same effect using the playing field. You can move the blue cockpit a little left or right. N_D_A_Original_Cockpit.bas.bin Edited June 23 by alfredtdk 4 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 23 Author Share Posted June 23 (edited) NIGHT DRIVER ORIGINAL BB Test version, based on the original, maintaining some of its concepts, such as the cockpit being drawn by the mirrored playing field. The difference is that in addition to the available missiles, virtual sprites are used in this concept as collision barriers. The ball is camouflaged for now, try to find it using debug color mode. Finally, the classic vehicle leaves aside its blue and takes on its true Arcade color, yellow. And of course there are no houses, trees or other cars honking in your ear. At the moment it is just a static screen, the dynamics of movement of collision objects, the barriers, have not yet been implemented. CLARIFICATION NOTE This version based in parts on the original released for the Atari 2600 will have its development separate from the Arcade version of previous posts, which will follow its own path. EDIT If the file fails to load in Harmony / UNO Pluscart, please rename the file to something more compact, I noticed that some files with a long designation fail to load. Night_Driver_Original_BB.bas.bin Edited June 23 by alfredtdk 2 Quote Link to comment Share on other sites More sharing options...
+Living Room Arcade Posted June 26 Share Posted June 26 On 6/16/2024 at 2:52 PM, alfredtdk said: NIGHT DRIVER ARCADE TEST READPADDLES I'm conducting tests with the read paddles. Believe me, I don't have real paddles to test on the original hardware. Could someone test it with paddles, please. Ficp thanks for the help. @alfredtdk Mr. Alfred, FYI I got my CX30+ paddles today! So, I can help you with testing now if you like. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 29 Author Share Posted June 29 NIGHT DRIVER ORIGINAL BBAI2 Starting manual movement tests of the collision bars using joystick controller 1. Night_Driver_BBAI2.bas.bin 4 Quote Link to comment Share on other sites More sharing options...
+Living Room Arcade Posted June 29 Share Posted June 29 Hello @alfredtdk Mr. Alfred, have you settled on a name for your game yet? Will it be called Night Driver Arcade? Quote Link to comment Share on other sites More sharing options...
gliptitude Posted June 29 Share Posted June 29 If you don't mind, well you can't stop me, I will vomit pile of names here: Virtua Driver Night Racer Night Cruiser Night Drive Night Tour Night Ride Night Driver 2024 Die Nurbergring (the original driving sim that Night Driver copies) Paddle Driver (if it is paddle controlled) Paddle Road Gas Paddle Paddle to the Floor TV Driver Teledrive Automoto 4K Driver Drive Drive Drive Last Driver Lonely Driver Solo Drive The Only Driver Nowhere Driver Road to Nowhere Pylon Road Test Drive Basic Driver Batari Driver Night Driving Moonlight Driver Moonlighting Just Drive Steer n' Go Motor Steer Midnight Driver Dark Road Road Less Traveled 3D Drive Driving Automobile 2600 Driver VCS-GT Open Road Ride the Night One Speed Transmission Video Driver 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 29 Author Share Posted June 29 3 hours ago, Living Room Arcade said: Hello @alfredtdk Mr. Alfred, have you settled on a name for your game yet? Will it be called Night Driver Arcade? I'll probably only choose the official title when I'm close to finishing it. I've seen many homebrew titles in the home stretch have their titles changed from what was the official provisional version when it was introduced. I must follow the same path. I loved the suggestions the gliptitude, if it allows me, maybe I'll choose one. 1 Quote Link to comment Share on other sites More sharing options...
gliptitude Posted June 29 Share Posted June 29 59 minutes ago, alfredtdk said: I loved the suggestions the gliptitude, if it allows me, maybe I'll choose one. Yes, I would like that. Also feel free to modify any of them or spinoff. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 29 Author Share Posted June 29 NIGHT DRIVER GO! Sound in the Machine. Simple Title Screen. Want to play with the original blue car? Press the Color/B&W switch. Do you want to gain some points on the scoreboard by bumping into the barriers? To speed up and exit the Title Screen, press the fire button. You can move the side collision bars left or right while accelerating. Night_Driver_GO!.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 29 Author Share Posted June 29 Next steps to be implemented Give autonomous and cohesive mobility to the barriers in rectilinear and unpredictable movements to the player. The sound of the engine will become silent if you stop accelerating or collide with barriers. Gradual increase in autonomous score when accelerating, pause in score when colliding with barriers. A 90 second countdown timer like in Arcade. Game over when the countdown ends. Game Over Screen? SaveKey support? Maybe. I'm going to make a big effort to keep all of this in 4kb, even if it's necessary to remove some things already implemented. The source code will be optimized as much as possible, I hope. 3 Quote Link to comment Share on other sites More sharing options...
+Living Room Arcade Posted June 30 Share Posted June 30 2 hours ago, alfredtdk said: Night_Driver_GO!.bas.bin 4 kB · 1 download Mr. Alfred, I like the engine sound. It's very nice. And just changing the color of the car from blue to orange makes it feel closer to the arcade IMO. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 30 Author Share Posted June 30 NIGHT DRIVER CHAOS! A little chaos before things get organized. Continuous and chaotic autonomous movements of the collision bars. Sound of the car engine turning off when decelerating, stop pressing the fire button. That's it for now folks, I hope you like what's taking shape. Good week to everyone. Night_Driver_Chaos!.bas.bin 2 Quote Link to comment Share on other sites More sharing options...
TIX Posted June 30 Share Posted June 30 what are the dimensions of the car in this version ? Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 30 Author Share Posted June 30 (edited) 12 hours ago, TIX said: what are the dimensions of the car in this version ? In this version I am using the mirrored playfield of the Multisprite kernel to compose the cockpit in 44 horizontal lines, with the constants scrrenheight 84 and pfheight 1 to draw the playfield. Cockpit dimensions are 7 vertical lines x 3 horizontal lines. Edited June 30 by alfredtdk 1 Quote Link to comment Share on other sites More sharing options...
+Living Room Arcade Posted June 30 Share Posted June 30 color debugger in Stella @alfredtdk Oh! I see! You made the car out of the mirrored PF pixels and it looks nice! 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted June 30 Share Posted June 30 2 hours ago, alfredtdk said: In this version I am using the mirrored playfield of the Multisprite kernel to compose the cockpit in 44 horizontal lines, with the constants scrrenheight 84 and pfheight 1 to draw the playfield. Cockpit dimensions are 7 vertical lines x 3 horizontal lines. 🤔 not sure I understand.. is that it ? ↓ Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 30 Author Share Posted June 30 NIGHT DRIVER COLORS! How about 3 color options for the cockpit? Play with the difficult A/B and Color/B&W key combinations to find the lost color, the red cockpit. If you want to know the combinations. Spoiler B+B = COCKPIT YELLOW/BLUE A+B = COCKPIT RED/BLUE COLORS/B&W = YELLOW/BLUE/RED Night_Driver_Colors!.bas.bin 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted June 30 Author Share Posted June 30 17 minutes ago, TIX said: 🤔 not sure I understand.. is that it ? ↓ I forgot to add that in the Multisprite kernel I use a 44x3 asymmetrical playfield. Quote Link to comment Share on other sites More sharing options...
TIX Posted July 5 Share Posted July 5 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted July 6 Author Share Posted July 6 Very good indeed. It looks like a real cockpit unlike the original. I didn't think it was possible using the playfield. 1 Quote Link to comment Share on other sites More sharing options...
TIX Posted July 6 Share Posted July 6 Yeah, it was pretty tight for anything better.. 1 Quote Link to comment Share on other sites More sharing options...
alfredtdk Posted July 6 Author Share Posted July 6 (edited) On 7/5/2024 at 3:55 AM, TIX said: NIGHT DRIVER COLORS - CAR 2 by TIX There was a little side effect on the steering wheel, it kind of duplicated itself. I haven't yet discovered the cause to correct it, but it will stay that way for now until the next compilation of the source code. As in the previous version, there are 3 color options for the cockpit. Night_Driver_Car_TIX2.bas.bin Edited July 7 by alfredtdk 3 Quote Link to comment Share on other sites More sharing options...
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