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Night Driver Arcade Test 2600


alfredtdk

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Posted (edited)

NIGHT DRIVER ARCADE - ORIGINAL COCKPIT VISITOR

 

For comparison purposes between the two versions.


Curiosity


The original version of Night Driver for the Atari 2600 used the mirrored playing field to compose the cockpit.

Here I reproduce this same effect using the playing field. You can move the blue cockpit a little left or right.

 

N_D_A_Original_Cockpit.bas.png

 

N_D_A_Original_Cockpit.bas.bin

Edited by alfredtdk
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Posted (edited)

NIGHT DRIVER  ORIGINAL BB

 

Test version, based on the original, maintaining some of its concepts, such as the cockpit being drawn by the mirrored playing field. The difference is that in addition to the available missiles, virtual sprites are used in this concept as collision barriers. The ball is camouflaged for now, try to find it using debug color mode. Finally, the classic vehicle leaves aside its blue and takes on its true Arcade color, yellow. And of course there are no houses, trees or other cars honking in your ear.
At the moment it is just a static screen, the dynamics of movement of collision objects, the barriers, have not yet been implemented.

 

CLARIFICATION NOTE

 

This version based in parts on the original released for the Atari 2600 will have its development separate from the Arcade version of previous posts, which will follow its own path.

 

EDIT

If the file fails to load in Harmony / UNO Pluscart, please rename the file to something more compact, I noticed that some files with a long designation fail to load.

 

Night_Driver_Original_BB.bas.png

Night_Driver_Original_BB.bas.bin

Edited by alfredtdk
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On 6/16/2024 at 2:52 PM, alfredtdk said:

NIGHT DRIVER ARCADE TEST READPADDLES

I'm conducting tests with the read paddles. Believe me, I don't have real paddles to test on the original hardware. Could someone test it with paddles, please. Ficp thanks for the help.

 

@alfredtdk Mr. Alfred, FYI I got my CX30+ paddles today!  So, I can help you with testing now if you like.   

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If you don't mind, well you can't stop me, I will vomit pile of names here:

 

Virtua Driver

Night Racer

Night Cruiser

Night Drive

Night Tour

Night Ride

Night Driver 2024

Die Nurbergring (the original driving sim that Night Driver copies)

Paddle Driver (if it is paddle controlled)

Paddle Road

Gas Paddle

Paddle to the Floor

TV Driver

Teledrive

Automoto

4K Driver

Drive Drive Drive

Last Driver

Lonely Driver

Solo Drive

The Only Driver

Nowhere Driver

Road to Nowhere

Pylon Road

Test Drive

Basic Driver

Batari Driver

Night Driving

Moonlight Driver

Moonlighting

Just Drive

Steer n' Go

Motor Steer

Midnight Driver

Dark Road

Road Less Traveled 

3D Drive

Driving

Automobile

2600 Driver

VCS-GT

Open Road

Ride the Night

One Speed Transmission 

Video Driver

 

 

 

 

 

 

 

 

 

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3 hours ago, Living Room Arcade said:

Hello @alfredtdk Mr. Alfred, have you settled on a name for your game yet?  Will it be called Night Driver Arcade?  

I'll probably only choose the official title when I'm close to finishing it. I've seen many homebrew titles in the home stretch have their titles changed from what was the official provisional version when it was introduced. I must follow the same path.
I loved the suggestions  the gliptitude, if it allows me, maybe I'll choose one.

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NIGHT DRIVER GO!

 

Sound in the Machine. Simple Title Screen.
Want to play with the original blue car? Press the Color/B&W switch.
Do you want to gain some points on the scoreboard by bumping into the barriers?

To speed up and exit the Title Screen, press the fire button. You can move the side collision bars left or right while accelerating.

Night_Driver_GO!.bas.png

Night_Driver_GO!.bas_2.png

Night_Driver_GO!.bas_3.png

Night_Driver_GO!.bas.bin

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Next steps to be implemented

Give autonomous and cohesive mobility to the barriers in rectilinear and unpredictable movements to the player.

The sound of the engine will become silent if you stop accelerating or collide with barriers.

Gradual increase in autonomous score when accelerating, pause in score when colliding with barriers.

A 90 second countdown timer like in Arcade.

Game over when the countdown ends.

Game Over Screen? SaveKey support? Maybe.

I'm going to make a big effort to keep all of this in 4kb, even if it's necessary to remove some things already implemented. The source code will be optimized as much as possible, I hope.

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NIGHT DRIVER CHAOS!

A little chaos before things get organized.
Continuous and chaotic autonomous movements of the collision bars.
Sound of the car engine turning off when decelerating, stop pressing the fire button.
That's it for now folks, I hope you like what's taking shape. Good week to everyone.

Night_Driver_Chaos!.bas.png

Night_Driver_Chaos!.bas.bin

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Posted (edited)
12 hours ago, TIX said:

what are the dimensions of the car in this version ?

In this version I am using the mirrored playfield of the Multisprite kernel to compose the cockpit in 44 horizontal lines, with the constants scrrenheight 84 and pfheight 1 to draw the playfield.

Cockpit dimensions are 7 vertical lines x 3 horizontal lines.

Edited by alfredtdk
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2 hours ago, alfredtdk said:

In this version I am using the mirrored playfield of the Multisprite kernel to compose the cockpit in 44 horizontal lines, with the constants scrrenheight 84 and pfheight 1 to draw the playfield.

Cockpit dimensions are 7 vertical lines x 3 horizontal lines.

 

🤔 not sure I understand..

 

      is that it ?

            ↓

 

image.thumb.png.cbef513bfd1f11d07063adfbf616a31e.png

 

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17 minutes ago, TIX said:

 

🤔 not sure I understand..

 

      is that it ?

            ↓

 

image.thumb.png.cbef513bfd1f11d07063adfbf616a31e.png

 

I forgot to add that in the Multisprite kernel 
 I use a 44x3 asymmetrical playfield.

 

 

Captura de tela_2024-06-30_18-00-30.png

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Posted (edited)
On 7/5/2024 at 3:55 AM, TIX said:

 

image.png.50b38ff396c26a15440c5f6b39697156.png

NIGHT DRIVER COLORS - CAR 2 by TIX

 

There was a little side effect on the steering wheel, it kind of duplicated itself. I haven't yet discovered the cause to correct it, but it will stay that way for now until the next compilation of the source code.
As in the previous version, there are 3 color options for the cockpit.

 

 

 

 

Night_Driver_Car_TIX2.bas_4.png

Night_Driver_Car_TIX2.bas_17.png

Night_Driver_Car_TIX2.bas_15.png

Night_Driver_Car_TIX2.bas_16.png

Night_Driver_Car_TIX2.bas.bin

Edited by alfredtdk
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