jab Posted June 24 Share Posted June 24 Hi, if I try to position a sprite with NUSIZ = 5 (double) or NUSIZ = 7 (Quad) the X position is shifted right of a pixel. With NUSIZ = 0 position is correct. (the background white is PF2 playfield used to test) GRP0 and GRP1 = $FF Is it correct? Thanks Alberto NUSIZ = 0 NUSIZ =5 NUSIZ = 7 Quote Link to comment Share on other sites More sharing options...
Dionoid Posted June 25 Share Posted June 25 (edited) Yes, that is expected behavior. Normal size player objects take 5 TIA color clock cycles to display after their RESPx strobing, but double and quad size player objects take an extra color clock cycle to display (so 6 TIA color clocks), effectively displaying them one pixel to the right when compared to normal size player objects. And note that ball and missile objects always take 4 color clocks after the RESBL/RESMPx strobing, independent of their size. So that means that they are displayed 1 pixel to the left, when compared to normal size player objects. See also: Edited June 25 by Dionoid 1 Quote Link to comment Share on other sites More sharing options...
jab Posted June 25 Author Share Posted June 25 12 hours ago, Dionoid said: Yes, that is expected behavior. Normal size player objects take 5 TIA color clock cycles to display after their RESPx strobing, but double and quad size player objects take an extra color clock cycle to display (so 6 TIA color clocks), effectively displaying them one pixel to the right when compared to normal size player objects. And note that ball and missile objects always take 4 color clocks after the RESBL/RESMPx strobing, independent of their size. So that means that they are displayed 1 pixel to the left, when compared to normal size player objects. See also: Thank you. Regards Alberto Quote Link to comment Share on other sites More sharing options...
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