YarsRevengeFan Posted November 1, 2003 Share Posted November 1, 2003 It's been a while since PC4 and I was wondering what the status on Death Derby was. WHo is working on it anyway? Maybe we should get Thomas Jentzsch working on it! Quote Link to comment Share on other sites More sharing options...
moycon Posted November 1, 2003 Share Posted November 1, 2003 http://www.homebrewgames.net/deathderby/index.cfm Quote Link to comment Share on other sites More sharing options...
YarsRevengeFan Posted November 1, 2003 Author Share Posted November 1, 2003 Thanks Moycon! Quote Link to comment Share on other sites More sharing options...
mos6507 Posted November 1, 2003 Share Posted November 1, 2003 I haven't updated the journal for a while. I would have been farther along if I could force myself to do some coding in small bits and pieces late at night. I just haven't had the time to concentrate on it because all of my free time has been devoted to my daughter. The times I do work on it coincide with vacations or periods when my parents fly over to see my daughter. It looks like I will have some time this weekend, though, if I can clear through some other more important errands. Writing a 2600 game requires a great deal of concentration on my part. I need to get into enough of a groove to understand what I'm writing otherwise I need a lot of break-in time every time I sit back down to look at the code. In the intervening time I've also really been hoping to see someone come out with a debugger for Stella or Z26, something better than the clunky one in PCAtari that I've been using. PCAtari's debugger shows the code with different addresses vs. my source code, and without labels, which makes it a nightmare lining up its display with my DASM source listing, defeating most of the advantages of using a debugger as an aide. Quote Link to comment Share on other sites More sharing options...
YarsRevengeFan Posted November 1, 2003 Author Share Posted November 1, 2003 Mos6507, Cool. If I could make a humble suggestion to incorporate into the game: Have two game play modes. In one mode, have a "free-for-all", in which it doesn't matter the color of the target hit, kind of like the movie. In the other mode, have it like it played @PC4, if you hit the opponents target, they get the point. Any chance of it having an AI for one player action? I understand about the daughter situation. Between 2 girls both less than 4 years old, and work, and college, there is hardly any time for games. Quote Link to comment Share on other sites More sharing options...
DEBRO Posted November 1, 2003 Share Posted November 1, 2003 It looks like I will have some time this weekend, though, if I can clear through some other more important errands. Quote Link to comment Share on other sites More sharing options...
Big Player Posted November 2, 2003 Share Posted November 2, 2003 I had fun playing the 30% complete version of this game at PC4. I really like the dual controls and the head-to-head action shows great potential. This is another homebrew I'm looking forward to. Quote Link to comment Share on other sites More sharing options...
povlok1 Posted November 2, 2003 Share Posted November 2, 2003 I sooo remember playing this game when I was young.. I would deff buy it;) Quote Link to comment Share on other sites More sharing options...
MegaManFan Posted November 3, 2003 Share Posted November 3, 2003 Like BP, I thoroughly enjoyed the demo version. I look forward to a full version and release! Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 3, 2003 Share Posted November 3, 2003 truly cant wait, and good luck with everything. Quote Link to comment Share on other sites More sharing options...
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