42bs Posted 18 hours ago Share Posted 18 hours ago (edited) I always wanted to make a raycast demo in 256b, well, not quiet. Source in BJL rc.j64 Edited 17 hours ago by 42bs 10 Quote Link to comment Share on other sites More sharing options...
+saxmeister Posted 15 hours ago Share Posted 15 hours ago That is impressive. Something like this could have been used for realtime dungeon crawlers or a Goldeneye type game. Great work! 1 Quote Link to comment Share on other sites More sharing options...
agradeneu Posted 1 hour ago Share Posted 1 hour ago Nice work! Can you add (moving) objects? Would be interesting to see the performance level. Quote Link to comment Share on other sites More sharing options...
42bs Posted 5 minutes ago Author Share Posted 5 minutes ago 1 hour ago, agradeneu said: Nice work! Can you add (moving) objects? Would be interesting to see the performance level. Next goal is wall textures or non-full height walls. As for performance: It takes already 12ms to draw 320 stripes at 200 length. And there is no texture look up yet. Quote Link to comment Share on other sites More sharing options...
agradeneu Posted 1 minute ago Share Posted 1 minute ago (edited) 5 minutes ago, 42bs said: Next goal is wall textures or non-full height walls. As for performance: It takes already 12ms to draw 320 stripes at 200 length. And there is no texture look up yet. I think 30 FPS would be a nice target, 33ms? Edited just now by agradeneu Quote Link to comment Share on other sites More sharing options...
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