KanedaFr Posted October 8 Share Posted October 8 (edited) On RMotion doc, you could find * state(source) state(5) change the state of this object to 5 (could be "monster is running"). Values are defined by the user. state() must use a value superior to 1 and make an implicit active(). What is state of the object ? I didn't find a R_sprite_state or similar.... Is it (still) available ? what does "make an implicite active()" ? my FSM should always start by activate the sprite ? since RMotion scripts run only when sprite is active, I don't see what it means.... Thanks Edited October 8 by KanedaFr Quote Link to comment Share on other sites More sharing options...
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