TMR Posted April 5, 2004 Share Posted April 5, 2004 ...you guys may want to look at this; it's only done with a camcorder aimed at a 1084S monitor but this really is Smash Designs' Turrican 3 (footage of level 3.1, the first shoot-em-up stage) running on a stock C64 and 1541 drive with some pretty incredible-looking parallax... http://www.visual-imagination.de/avi/level3-1.AVI (requires DivX 4 upwards to play) AEG is estimating 4-6 weeks to completion, music is being done by Jeff/Viruz/Camelot/Crest and it's going to be released freely with the source code. Quote Link to comment Share on other sites More sharing options...
samurai Posted April 5, 2004 Share Posted April 5, 2004 it looks great ... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 5, 2004 Share Posted April 5, 2004 What to say? C64 at its best? I still hope there will be a time to say this for A8 and its software Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted April 6, 2004 Share Posted April 6, 2004 pretty incredible-looking parallax... Yes, It's great. Please, TMR, give me know - is it running on pure C64, or it needs some C64 "Super CPU" extension ? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted April 6, 2004 Share Posted April 6, 2004 running on a stock C64 and 1541 Quote Link to comment Share on other sites More sharing options...
emkay Posted April 6, 2004 Share Posted April 6, 2004 I would say: 100% knowledge of the C64 abilities 100% hardwareusage 100% clever coding Doing similar on the A8 and you have a playable Wolfenstein 3D version around... Quote Link to comment Share on other sites More sharing options...
TMR Posted April 6, 2004 Author Share Posted April 6, 2004 Please, TMR, give me know - is it running on pure C64, or it needs some C64 "Super CPU" extension ? Stock out-of-the-box breadbin and drive, no hardware expansions and 64K of RAM. A few tech details AEG and some others gave out are that it pulls a near to constant 50FPS, there are up to 16 colours onscreen during some levels (not as easy as it may seem on the C64 cosidering the mode used), and during the video the biggest sprite objects are six sprites wide. There are two sprites reserved for the player's ship whilst the other six are multiplexed up to 32, making 34 hardware sprites in total and the player's bullets are character-based. Not sure how it plays yet but it's the Breakpoint party this weekend and AEG is taking previews along so hopefully we should get a few quick verdicts by the start of next week. AEG's previous game Crush should be a fair benchmark technically (it's a bitch as a game, collisions are incredibly unfriendly). http://noname.c64.org/csdb/release/?id=12568 - Crush in the CSDb. http://cs.c64.org/ - Games That Weren't (have a look for Turrican 3 V2 for an old playable of a running around level released a few years back). Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted April 6, 2004 Share Posted April 6, 2004 ...and during the video the biggest sprite objects are six sprites wide. There are two sprites reserved for the player's ship whilst the other six are multiplexed up to 32, making 34 hardware sprites in total I assumed that there is used intensive sprites' multiplexing. and the player's bullets are character-based. Oh, I wasn't noticed there are character-based objects (bullets). But yes, I have seen it now, aha. So, now I think I understand how it is possible to manage it with standard C64. (I assumed this game does too much bitmap changes, but it was clever illusion only. ) But it's still great game, I think! Quote Link to comment Share on other sites More sharing options...
emkay Posted April 6, 2004 Share Posted April 6, 2004 So, now I think I understand how it is possible to manage it with standard C64. (I assumed this game does too much bitmap changes, but it was clever illusion only. ) That's the way to go: "It isn't how it is done.... it is how it looks. But it's still great game, I think! Turrican is always a great game Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 6, 2004 Share Posted April 6, 2004 impressive...1st i thought where is the parallax and then it appeared... same happened to me with the atari ST game enchanted land by thalion coded by the carebears... 1st a "standard" non overlapping parallax appears but after the game logo disappears the front layer is running above all other layers... very nice but back to the c64 game-... looks very profesisonal... Quote Link to comment Share on other sites More sharing options...
SS Posted April 6, 2004 Share Posted April 6, 2004 C64 ... best Please refrain from using those two terms in the same sentence among polite company. Quote Link to comment Share on other sites More sharing options...
Sheddy Posted April 7, 2004 Share Posted April 7, 2004 Wow some hugely impressive parallax there. Presume that's possible because of the multiplexed sprites? Quote Link to comment Share on other sites More sharing options...
TMR Posted April 7, 2004 Author Share Posted April 7, 2004 Wow some hugely impressive parallax there. Presume that's possible because of the multiplexed sprites? No, the sprites are just used (most of the time) for independent moving objects and the parallax is using characters. Quote Link to comment Share on other sites More sharing options...
analmux Posted April 7, 2004 Share Posted April 7, 2004 why can't I download the file ??? Link seems to be incorrect or down. Yesterday I tried to download it but when I was half way (with my 56k8 modem !!) it suddenly stopped (after waiting 10 minutes ) Quote Link to comment Share on other sites More sharing options...
TMR Posted April 7, 2004 Author Share Posted April 7, 2004 It's a slightly wonky server... i'm not sure how long AEG was planning on leaving the file there either. It's dead right now, if it's still down tomorrow morning my time i'll stash a copy on my box for those who still want a look. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 8, 2004 Share Posted April 8, 2004 C64 ... best Please refrain from using those two terms in the same sentence among polite company. OK... What about : The C64 is not the best ? It's a sentence with your two terms in it. Quote Link to comment Share on other sites More sharing options...
TMR Posted April 8, 2004 Author Share Posted April 8, 2004 Okay, getting a 404 from the original link so i've moved it to my own server for a few days. i'll be removing the file at the end of the 10th of April, please don't all grab it at once 'cos the server is just a battered Dell P2 and the web server software sometimes crashes (i tend to notice within 20 minutes and get it going, but if i'm out that obviously doesn't happen...) http://80.0.9.18/level3-1.avi Quote Link to comment Share on other sites More sharing options...
analmux Posted April 8, 2004 Share Posted April 8, 2004 Okay, thanks TMR, now I've got it. Now I must find the right player (I have it somewhere on my harddrive) and watch. :wink: Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted September 2, 2004 Share Posted September 2, 2004 Just saw it's finally out, just made a download I'm curious about it. Get it here: http://www.smash-designs.de/ Quote Link to comment Share on other sites More sharing options...
emkay Posted September 3, 2004 Share Posted September 3, 2004 Just saw it's finally out, just made a download I'm curious about it.Get it here:http://www.smash-designs.de/ What's curious? I played it through the first levels, and it works fine(some minor bugs, but it works) Unfortunately my "Hero" died before the end of Level 1-2... Interesting to see if it works until the end... so I have to do something Quote Link to comment Share on other sites More sharing options...
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