Bryan Posted April 17, 2004 Share Posted April 17, 2004 Hey... I've been messing with Pokey, and indeed the issue with cancelled sounds can be controlled, but notes which combine voices must be started in proper phase with each other. This means either reset Pokey, or possibly assign a pitch (countdown) value of 0, then the pitch you want. Anyway, if you control the phase of the counters, you can get predictable combination results. I've been having fun making Pokey waveforms: -Bry Quote Link to comment Share on other sites More sharing options...
emkay Posted April 17, 2004 Author Share Posted April 17, 2004 Hey... I've been messing with Pokey, and indeed the issue with cancelled sounds can be controlled, but notes which combine voices must be started in proper phase with each other. This means either reset Pokey, or possibly assign a pitch (countdown) value of 0, then the pitch you want. Anyway, if you control the phase of the counters, you can get predictable combination results. I've been having fun making Pokey waveforms: -Bry That are really great news. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 18, 2004 Author Share Posted April 18, 2004 @Raster/C.P.U. Is it possible to manage those features with RMT? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 18, 2004 Author Share Posted April 18, 2004 @bryede Is it possible to record some of your testings and to post some samples? Quote Link to comment Share on other sites More sharing options...
Bryan Posted April 18, 2004 Share Posted April 18, 2004 I can try to work up a demo that shows the difference. -Bry Quote Link to comment Share on other sites More sharing options...
emkay Posted April 18, 2004 Author Share Posted April 18, 2004 I can try to work up a demo that shows the difference. -Bry That might be really helpful.... thanks. Quote Link to comment Share on other sites More sharing options...
analmux Posted April 18, 2004 Share Posted April 18, 2004 A question for Schmutzpuppe/Raster, I remember you were the coder of the Nazgul demo. Where did you get the RMT player ASM-source and how did you include the RMT song data. I know it's been discussed some time ago, but I can't find the thread. I also remember that someone asked for the song-player-pointer register of rmt player routine. Can anyone help me? (link to threads is good enough). Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 18, 2004 Share Posted April 18, 2004 source is in the RMT archive under "ASM"??? xasm source code of the player... you just have to export the songs on desired adress and that's all... Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted April 18, 2004 Share Posted April 18, 2004 It works as Heaven said before. You also could save the mem area in the atari800win emu and include it in xasm. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 19, 2004 Author Share Posted April 19, 2004 Still developing .... no comment Quote Link to comment Share on other sites More sharing options...
raster/c.p.u. Posted April 19, 2004 Share Posted April 19, 2004 A question for Schmutzpuppe/Raster,I remember you were the coder of the Nazgul demo. Where did you get the RMT player ASM-source and how did you include the RMT song data. I know it's been discussed some time ago, but I can't find the thread. I also remember that someone asked for the song-player-pointer register of rmt player routine. Can anyone help me? (link to threads is good enough). In RMT package there is x-asm source of player routine (rmtplayr.a65 + rmt_feat.a65) also with example of its using (music.a65). Please, see the directory "/rmt116/asm_src/". Quote Link to comment Share on other sites More sharing options...
emkay Posted April 19, 2004 Author Share Posted April 19, 2004 Will POKEYS potentiality be reached somewhere in time? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted April 19, 2004 Share Posted April 19, 2004 cool instruments... i like the bass... smoke on the water... Quote Link to comment Share on other sites More sharing options...
emkay Posted April 20, 2004 Author Share Posted April 20, 2004 cool instruments... i like the bass... smoke on the water... No, it's smoke on the pokey Especially on the Synth sound is so much possible and to do... The notes are played with always the same filter setting. When those variable filters are working, the song "Cybernoid 2" may be possible on the pokey... as the song is intended. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 20, 2004 Author Share Posted April 20, 2004 I've extended the Testsong.... at the End you will hear the "Violin/Guitar" sound always played with less "click" noise and no note will be cancelled. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 21, 2004 Author Share Posted April 21, 2004 OK... Guys... you won. I'll give up experimenting. It is simply not possible to create really good instruments with this sh*t emulation libraries. And even IF the emulation would work, I see no chance to get an editor that is able to correct all octaves, when using different pokey settings ;-(. Quote Link to comment Share on other sites More sharing options...
analmux Posted April 21, 2004 Share Posted April 21, 2004 Hey, don't worry, I think it's not that difficult to make an Atari-xex application in which you can edit instruments (only) and test it. The xex should run on a real machine. Then it's no problem at all. Just export the instrument config data or copy the settings by hand to RMT editor and ignore bad emulation, cause you know now how it really sounds. After all, with a little messing with the RMT player (source) code you can make an instrument testing routine. Quote Link to comment Share on other sites More sharing options...
analmux Posted April 21, 2004 Share Posted April 21, 2004 ...just to make sure: I do not promise anything , as I've already promised a little too much...but who knows?? Quote Link to comment Share on other sites More sharing options...
emkay Posted April 21, 2004 Author Share Posted April 21, 2004 The main reason for my doing with those POKEY sounds is: Especially RMT is a tool that may be used by PC freaks that don't even know nothing about ATARI and the POKEY, but they may be great musicians... (think about the Demoscene...) But why should they make music if there is only some "pling" and "crack" sounding? Only when interesting and relieable Instruments were available, a "neutral" musician may be nosy by this and do some work on RMT. The Sounding varieties of the POKEY are manifold... but never really used until today. Quote Link to comment Share on other sites More sharing options...
emkay Posted April 23, 2004 Author Share Posted April 23, 2004 After re-listening I would say that the "Crazy Extended" Tune is the best in relieability... -less noise -most stable sounds -unique soundings -very dramatic sounding ... partially Quote Link to comment Share on other sites More sharing options...
emkay Posted May 29, 2004 Author Share Posted May 29, 2004 Spending a little time on the "crazy" song, I've done some rework in the instruments. If you may listen to it, please use ATARI800Win 4.xx or the real HW. Please check the sounding -impulsive sounding -no "unwanted" noise ... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted May 30, 2004 Share Posted May 30, 2004 i like the instruments and the sounds... maybe you can post for others the rmt instrument files? Quote Link to comment Share on other sites More sharing options...
emkay Posted May 30, 2004 Author Share Posted May 30, 2004 i like the instruments and the sounds... It's an interesting thing that when using POKEY at 15kHz (instead of 64kHz) you gain a more SID-like sounding-color. It is also possible to create AY-typical sounds incl. bass-lines, when using 15kHz. Then it is possible to use 1,79MHz filtering at the same time and you can build really good sounding filtered high notes while the other two channels are playing 15kHz soundings. maybe you can post for others the rmt instrument files? It does only make sense when the sounds are usable for musicians... i think. When using the 1.79MHz filtering all notes and note-steps are completely different to the standard 64kHz(15kHz) sounding. Quote Link to comment Share on other sites More sharing options...
emkay Posted May 30, 2004 Author Share Posted May 30, 2004 Just a reminder: Als testsongs are done with one pokey at single VBI speed. Quote Link to comment Share on other sites More sharing options...
miker Posted May 30, 2004 Share Posted May 30, 2004 heh - interesting fx'es, though... bu last one made me drunk... Quote Link to comment Share on other sites More sharing options...
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