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Please help. (Joust/Ms. Pac-Man lockups)


Kuddy

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I recently got copies of Joust and Ms. Pac-Man in the mail. Joust apparently locks up whenever it tries to put a second enemy on the screen, and Ms. Pac-Man locks up when the red ghost touches a wall while going left, or tries to face downward, or something... no way I can pinpoint the exact cause.. I'm using a four port console, and have tried cleaning both games and my system. Has anyone else had this problem? Are the carts dead? Or is something wrong with my system?

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A while back, I had several strange problems with Ms. Pac-Man and Kangaroo on my 2-port. Ms. Pac-Man would play the intro music and then immediately report "Game Over" and Kangaroo would randomly fall of the platforms for no reason. Kangaroo would do strange things on my 4-port too. Moreover, the problem occured with two different copies of Kangaroo. I cleaned the console and games the best I could, but the problems persisted and they were consistent. I don't play those two games much on the 5200, so I just let it go. However, I've never taken the console apart and cleaned the contacts from the inside. I'm almost certain that is the problem.

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Yeah, it's probably the RAM and yes, it can be a pain to find. Though on the bright side, usually the RAM is socketed. :)

 

As to why it only happens on two games; they probably are the only two games that use that particular section of memory in a certain way.

 

Mitch

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Also, Galaxian's enemies lock up on the third wave.

 

So, I'm gonna buy a Diagnostic Cart next week (money which I was originally going to spend on Marble Craze and a Stelladaptor >:() to see what the exact problem is, then I'll reply here to ask about what I should do next.

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You could try just replacing the RAM. After all, old 16x1 RAM is cheap, and it's already socketed.

 

www.bgmicro.com has them for .70 each (you'd need 8). I think the old Atari 800 16K RAM modules have 8 of them as well (and the ones I've seen were socketed).

 

-Bry

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You probably only need one RAM chip as well. Normally all of them don't go out at the same time. Just swap out a chip and test to see if the games work. If not, then move onto the next chip, keep doing this until it does work.

 

Mitch

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What's the product ID for this RAM?

 

Sorry, I had the part number wrong. The 5200 requires one of the following part numbers:

 

HM4816AP-3

MK4516N

MB8118

 

These are all 5V RAM chips. I was looking up 4116 RAM which requires a triple supply.

 

It looks like 4164 chips might work if you ground pin 9.

 

-Bry

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Alright, I tested stupid Joust after switching each of the stupid RAM chips and the stupid game still froze. I guess my stupid RAM wasn't the stupid problem. So, any more suggestions before I just up and order a two-port?

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