jurpar Posted August 12, 2001 Share Posted August 12, 2001 Was the final game, Airworld/Windworld ever released? Quote Link to comment Share on other sites More sharing options...
+Atari_Warlord Posted August 12, 2001 Share Posted August 12, 2001 Short Answer: NO. Check the main Atariage page, there is a link to a fan that is going to try and finish the series. Quote Link to comment Share on other sites More sharing options...
ATARIPITBULL Posted August 13, 2001 Share Posted August 13, 2001 That's right. The only thing that shows that they were going to start working on it is the picture for the cover of the box, which you can see at the Atarihq web site. Also there is a person who is trying to make the game, with the help of others. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted August 13, 2001 Share Posted August 13, 2001 Is that the actual art that they were planning on using? I had assumed that was put together by fans. --Zero Quote Link to comment Share on other sites More sharing options...
jurpar Posted August 13, 2001 Author Share Posted August 13, 2001 Any chance DC did the final comic? Quote Link to comment Share on other sites More sharing options...
Rhindle The Red Posted August 14, 2001 Share Posted August 14, 2001 quote: Originally posted by jurpar: Any chance DC did the final comic? None. I wrote to George Perez (the artist on the comics) myself. Here is his response: quote: There was no artwork drawn for the final chapter. I don't think it even got to the plot stage. Take care, GPz Quote Link to comment Share on other sites More sharing options...
jurpar Posted August 14, 2001 Author Share Posted August 14, 2001 Well, based on almost all fiction I ever seen, it's safe to say the twins claimed the sword, killed the evil guy, and took over the land, making it a betetr place to all. Any word on why the series was left hanging? Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted August 14, 2001 Share Posted August 14, 2001 Here is a link to a photo of the original artwork for Airworld from the Atari History Site: Swordquest Airworld original prototype artwork This came out of Atari from Brian Ballestri who used to be one of the editors for the internal Atari company newsletter Atari Coin Connection, its a hand painted work and if you look closely you can see the Knowledge stone in his hand. This is the artwork which is being used by Chris Drum for the box and label for his Airworld resurrection project. Curt The Atari History Site Quote Link to comment Share on other sites More sharing options...
SwordQuestTrilogyFreak Posted August 21, 2001 Share Posted August 21, 2001 Does anyone know how someone can get a copy of AirWorld the final game in the SwordQuest Series? Also do you know how to get a copy of the last comic? PS I know Atari DIDN'T complete the series, I'm talking about the fan thats decided to finish the series for them. Anyone have any Information on an update? Quote Link to comment Share on other sites More sharing options...
Nateo Posted August 21, 2001 Share Posted August 21, 2001 I don't know about you guys, but I never really understood how to play the Sword Quest series. Quote Link to comment Share on other sites More sharing options...
Ze_ro Posted August 22, 2001 Share Posted August 22, 2001 SwordQuestTrilogyFreak: As far as I know, the guy hasn't finished it yet (though I have no idea how far he has progressed). He's making a 5200 version first I believe, so it might be a while before a 2600 version is done (Though a 5200 version is a good idea, I somehow can't picture this series on anything other than the 2600... but maybe that's just me). I'm very sure that the comic was never made by Atari, and I doubt the homebrew one is finished yet either. Nateo: Neither did I until Tempest explained it to me in another article (which is probably old and hard to find by now). Basically, you read the comic book and try to figure out what objects belong in which rooms from what the characters in the comic do (For example, if he uses the sword in the Sagitarius room, then dump the sword in there). I haven't gotten off my butt to print out the comic book yet, so I really haven't made a serious effort to play this game. I have a feeling that when I do make that effort, I'll feel like I've wasted a valuable chuck of my life that I'll never get back... but then again, I'm a pessimist. --Zero Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 22, 2001 Share Posted August 22, 2001 Did I tell everyone my SQ: Airworld story? I talked to John Seghers at CGE and he told me how he saw Tod Frye testing it out one day. He said he saw a first person view sequence where you were flying over a landscape (must be Torr flying on the winged horse), I'm guessing this was one of the action sequences. He also said the room structure was based off some Chienese thing called "i-chang" or something like that. He didn't remember much else but that's more than we knew before. Tempest Quote Link to comment Share on other sites More sharing options...
Wntermute Posted August 23, 2001 Share Posted August 23, 2001 That'd be "I Ching".. if that's the case, there might've been around 16 rooms or so.. more than the others (12 in EW, 10 in FW, 10 in WW) Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 23, 2001 Share Posted August 23, 2001 That's it (he actually misspelled it i-cheng). What's that all about? Is it like a Chinese Zodiac or something? Hopefully this info will make that Airworld project a little bit more realistic. Now if only we could get Tod to talk about it (anyone ever try to ask him?) Tempest Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted August 23, 2001 Share Posted August 23, 2001 Yep, he was the first person I contacted when I began this project. I haven't heard anything from him. AirWorld is indeed being based on the I-Ching and there will be 8 rooms based on the TriGrams. That's all I can say for now....Stay tuned.... Quote Link to comment Share on other sites More sharing options...
Wntermute Posted August 23, 2001 Share Posted August 23, 2001 I thought there were 16 different trigrams, Dutch. hmm.. gotta check into that ->] http://www.britannica.com/eb/article?eu=42...query=i%20ching A quick check of Brittanica.com shows we're both wrong.. there are >*64*< different hexagrams to the I Ching. ..The internet is a wonderful thing sometimes. [ 08-23-2001: Message edited by: Wntermute ] Quote Link to comment Share on other sites More sharing options...
Dutchman2000 Posted August 23, 2001 Share Posted August 23, 2001 Actually, I'm right. I'm talking about the TriGrams, not hexagrams. http://www.ichingwisdom.com/IChingWisdom/trigrams.html Quote Link to comment Share on other sites More sharing options...
Wntermute Posted August 24, 2001 Share Posted August 24, 2001 So that means there's progressively FEWER rooms in each successive SQ game.. that really sucks. WaterWorld was so easy because it gave you clues as you went for what items go in each room. Fireworld was so hard because the speed ramps up as you find more clues. EarthWorld.. well, EarthWorld just had to throw in that room-randomizing Amulet (anyone ever walk into the same room 4+ times in a row and wonder what you're doing wrong? ) So if there's so many fewer permutations of rooms/objects due to the cut in the number of rooms.. what's going to be the game-balancing gimmick this time? Quote Link to comment Share on other sites More sharing options...
slapdash Posted August 29, 2001 Share Posted August 29, 2001 I got some details from Tod Frye way back... The game was based on the I Ching, and since the number 64 comes up there, he was using some kind of attribute system (yes/no) to give 64 possibilities of some such. Not sure how many rooms though... This is from an aging memory though, so I've forgotten a bit I'm sure. Quote Link to comment Share on other sites More sharing options...
Scott Stilphen Posted August 30, 2001 Share Posted August 30, 2001 I forgot about the info from Tod Frye you mentioned in Slap-Dash #6. It also says that Waterworld was based on the Kundalini Chakra (didn't know that). Time to update the SQ article (again..) Quote Link to comment Share on other sites More sharing options...
rich_vcs Posted September 2, 2001 Share Posted September 2, 2001 quote: Originally posted by Curt Vendel: This came out of Atari from Brian Ballestri who used to be one of the editors for the internal Atari company newsletter Atari Coin Connection... Atari Coin Connection was not an internal company newsletter, but rather a newsletter sent to distributors of their arcade games. Atari Life was the name of the internal Atari newsletter. Some historian. *sheesh* Rich Quote Link to comment Share on other sites More sharing options...
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