Jaskier Posted August 1, 2004 Share Posted August 1, 2004 Hello, Sources for my demo Back 2 Life 2 (4th place on Quast Copy Party Orneta 2004) are now available on my page. Enjoy: http://jaskier.atari8.info/menu3/B2L2/B2L2.zip The demo itself: http://jaskier.atari8.info/menu3/B2L2/B2L2.atr Quote Link to comment Share on other sites More sharing options...
krupkaj Posted August 1, 2004 Share Posted August 1, 2004 Thanks! Unfortunately I wasn't able to be there. What about others demos? Are they somewhere available for download? Quote Link to comment Share on other sites More sharing options...
emkay Posted August 1, 2004 Share Posted August 1, 2004 The "overlay/Z-Buffer" rotator is my favorite... And I like the end-picture... Is ist done in G2F? Quote Link to comment Share on other sites More sharing options...
Jaskier Posted August 1, 2004 Author Share Posted August 1, 2004 krupkaj: I think that all the stuff from party will be available shortly. Just let the people get some sleep (I've sleep 5 hours during 2 days). emkay: G2F has been used in all the graphics. And there is no Z-buffer used in demo Quote Link to comment Share on other sites More sharing options...
emkay Posted August 1, 2004 Share Posted August 1, 2004 emkay: G2F has been used in all the graphics. And there is no Z-buffer used in demo Hey... you are just rotating two objects in depth... so how would you call the technique to draw one object in front of the other one? Hm... the only way Not to call it a Z-Buffer-type, is when it is a pre-painted animation.... is it? Quote Link to comment Share on other sites More sharing options...
Jaskier Posted August 1, 2004 Author Share Posted August 1, 2004 You can only use z-buffer with filled vectors. The rear figures are covered by the front. I'm just painting exactly what you can see on the screen. I'm calculating the intersection points of front and read figures and the rear figure is draw only to these intersection points. Quote Link to comment Share on other sites More sharing options...
emkay Posted August 1, 2004 Share Posted August 1, 2004 You can only use z-buffer with filled vectors. The rear figures are covered by the front.I'm just painting exactly what you can see on the screen. I'm calculating the intersection points of front and read figures and the rear figure is draw only to these intersection points. What you are explaining is to me the simplified form of Z-Buffer with integrated Occlusion culling Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted August 1, 2004 Share Posted August 1, 2004 Great demo I also saw reditus which is also great. Can you (or maybe someone else) give some more details about the quast party? That would be interesting to hear. Quote Link to comment Share on other sites More sharing options...
Jaskier Posted August 2, 2004 Author Share Posted August 2, 2004 What you are explaining is to me the simplified form of Z-Buffer with integrated Occlusion culling Occlusion culling: yes, z-buffer: no (because there is no such a buffer in demo ). An I would'n say it is simplified form. It is much easier to make filled vectors with z-buffer (or simply z-sorting). This is almost the same like normal filled vectors. Details about party? Well, it was simply great. It is hard to say (especially with my poor english). On http://ftp.atari.art.pl/stuff/photos_and_v...hoto-Quast_2004 you can find some photos. There will be more photos soon I hope. Quote Link to comment Share on other sites More sharing options...
samurai Posted August 2, 2004 Share Posted August 2, 2004 What can I say ... the party was great ... too great for me ... great demos...great people... great everything ... Come to Orneta next year . Quote Link to comment Share on other sites More sharing options...
dely Posted August 2, 2004 Share Posted August 2, 2004 sam: duck to the sword!!! Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 2, 2004 Share Posted August 2, 2004 jaskier welcome back2life... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 2, 2004 Share Posted August 2, 2004 ftp://ftp.atari.art.pl/stuff/parties/QuaS...eta2004,Poland/ the zelax "back2life" demo is good as well... the 3d engine is quite good... 1st time with shadows on the wall... hehehe... and 1st time no "duck" but other nice 3d objects... (but you have the "usual" ones as well... like texture cube, tori etc...) another interesting thing is that it uses very old & slow displaylist code... not even the "advanced hard" technique or the new TQA's fastmode9... but good anyway. good to see people coming back even after 10 years of silence... seems that i'll have to release stuff soon....... Quote Link to comment Share on other sites More sharing options...
Sheddy Posted August 2, 2004 Share Posted August 2, 2004 Great work Nice to see Graph2Font pics and less chunky mode 9/10/11 graphics - they're a bit of a cliche, even though we're stuck with them for getting lots and lots of colour Quote Link to comment Share on other sites More sharing options...
emkay Posted August 2, 2004 Share Posted August 2, 2004 When B2L is placed 4th, so where is REDITUS placed? ... and what the other "better" Demos are? Quote Link to comment Share on other sites More sharing options...
Jaskier Posted August 2, 2004 Author Share Posted August 2, 2004 Sheddy: my main idea was to show that you can make demo without GTIA modes. Good to know that anyone can admit it emkay: Reditus was of course first 2nd was demo from New Generation group and the 3rd was fake demo from Tristesse. To all: I've also decided to publish PC version of some B2L2 effects. It is easier to understand the algorithm this way (C++ is easier than assembler). http://jaskier.atari8.info/menu3/B2L2/B2L2onPC.zip Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 2, 2004 Share Posted August 2, 2004 thanks jaskier for sharing code... Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 2, 2004 Share Posted August 2, 2004 Great stuff. Can we see the demo from New Generation group and the fake demo from Tristesse? They weren't on the ftp site ftp://ftp.atari.art.pl/stuff/parties/QuaS...eta2004,Poland/ Great to hear softsynth tracks in the new demos and with other stuff happening not just with Antic switched off! The lower end sounds on the softsynth routine sounds really great. Does this routine work on the real hardware now? Jaskier I've also decided to publish PC version of some B2L2 effects. It is easier to understand the algorithm this way (C++ is easier than assembler). http://jaskier.atari8.info/menu3/B2L2/B2L2onPC.zip Thanks for sharing. It always helps to learn from each other. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted August 2, 2004 Share Posted August 2, 2004 These Polish partys looks like real fun, sometime I will join in Quote Link to comment Share on other sites More sharing options...
Dracon Posted August 2, 2004 Share Posted August 2, 2004 Great to hear softsynth tracks in the new demos and with other stuff happening not just with Antic switched off! The lower end sounds on the softsynth routine sounds really great. Does this routine work on the real hardware now? did you mean REDITUS' endpart? Well, it definitely works perfect on real hardware - this demo, which I took part in, were tested on real hardware before releasing it - it's still a MUST ! How did you like G2F's pix from REDITUS (opening picture with a monk that holds small atari) and BACK TO LIFE ??? Just to add, the winning picture from Atari 8-bit gfx compo was also done with using G2F ! Its authors were me and Vidol. And it's here. G2F's source from it is here. Quote Link to comment Share on other sites More sharing options...
samurai Posted August 2, 2004 Share Posted August 2, 2004 Dracon, you did great job. I hope you'll forgive me you know what and you know why ... sorry dude ..i really like what you are doing ... Quote Link to comment Share on other sites More sharing options...
samurai Posted August 2, 2004 Share Posted August 2, 2004 BTW Dracon, do you know the name of Pink's mod ? Is it from C-64 or from AMIGA ? Quote Link to comment Share on other sites More sharing options...
Tezz Posted August 3, 2004 Share Posted August 3, 2004 Dracon How did you like G2F's pix from REDITUS (opening picture with a monk that holds small atari) and BACK TO LIFE Hi Dracon, Really loved the new graphics, Back 2 Life title screen and the end picture are particularly good. Great use of colour, very creative. It's good to see some original new styles of art on the Atari. Quote Link to comment Share on other sites More sharing options...
Saint (Swiety) Posted August 3, 2004 Share Posted August 3, 2004 Pink's amiga mod is named "pyrodex" , i use this because old ZELAX musican FOSTER not give me music for demo (not enought time) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted August 3, 2004 Share Posted August 3, 2004 if you have a look into the g2f.atari8.info gallery you see more and more unique gfx popping up not just c64 conversions... and they are looking good... i guess that more and more stuff will appear in games etc... thanks to tebe & emkay making g2f possible (and to DRC for translating) and all gfx guys using it... ps. emkay but you should leave music... Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.