Chris-in-NJ Posted August 12, 2004 Share Posted August 12, 2004 I was waxing poetic about how great I thought 5200 Millipede was a couple of months back, yet now I've got myself 2600 Millipede and I like it more. The game-play is more faithful to the arcade game than the 5200 version, which starts out way too easy. In the 2600, we've got the "everything" swarms which the 5200 lacks, and the fleas can crawl along the bottom of the screen during a swarm, unlike the 5200. Bonuses every 15000 instead of 10000 really increases the difficulty. One thing not quite right, however: killing an insect during a swarm with a DDT bomb will not give you triple its value, rather what it'd be worth had it been shot normally instead. The arcade game and 5200 version will triple the point value up to 1000, the 2600 doesn't. I'm amazed Atari was able to fit all this onto a 2600 cartridge. Just out of curiousity, how much larger is the 5200 ROM for this? Like someone's signature here, it's not the graphics that count, it's the play-value Quote Link to comment Share on other sites More sharing options...
SS Posted August 13, 2004 Share Posted August 13, 2004 Have you tried this one out too? Unfortunately it's not very CC2 friendly. milpede__atari___prototype_.zip Quote Link to comment Share on other sites More sharing options...
FireTiger Posted August 13, 2004 Share Posted August 13, 2004 I liked that one too. Quote Link to comment Share on other sites More sharing options...
birdie3 Posted August 13, 2004 Share Posted August 13, 2004 There is a different version of Millipede for the 2600? I don't have emulation on my Mac or I would try it. What is the difference between this and the released version? Quote Link to comment Share on other sites More sharing options...
SS Posted August 13, 2004 Share Posted August 13, 2004 What is the difference between this and the released version? http://www.atariprotos.com/2600/software/m...de/gccproto.htm Quote Link to comment Share on other sites More sharing options...
birdie3 Posted August 13, 2004 Share Posted August 13, 2004 Thanka!! Quote Link to comment Share on other sites More sharing options...
Godzilla Posted August 13, 2004 Share Posted August 13, 2004 I have to agree. 5200 centipede kills the 2600 version. But I too enjoy 2600 millipede over 5200 millipede. Quote Link to comment Share on other sites More sharing options...
Big Player Posted August 13, 2004 Share Posted August 13, 2004 Have you tried this one out too? Unfortunately it's not very CC2 friendly. That stinks. I wanted a report from you CC2 owners on which was the better 2600 Millipede. Does the prototype use a Superchip? Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 13, 2004 Share Posted August 13, 2004 I should check how it works on the Cuttle Cart 1.... Quote Link to comment Share on other sites More sharing options...
bjk7382 Posted August 13, 2004 Share Posted August 13, 2004 I should check how it works on the Cuttle Cart 1.... It isn't the hardware, it is the ROM. All it does is roll slowly on the title screen, and then rolls violently on the game screen. So unless you have a tv that is very forgiving of incorrect scanline count, I don't think it will work. Maybe we could get a programmer to go in there and make it closer to the correct amount of scanlines Quote Link to comment Share on other sites More sharing options...
alienblue Posted August 13, 2004 Share Posted August 13, 2004 I've always liked the 2600 one the best. Graphics don't matter in this game becausae it moves so fast! Like the former fan, I have a Mac and can't try that cool proto. IS it better? It LOOKS better, but... Quote Link to comment Share on other sites More sharing options...
birdie3 Posted August 13, 2004 Share Posted August 13, 2004 Has anyone tried the GCC version on a real 2600 with a trackball? Please tell me if it plays as well as or better than the released version of Millipede with a trackball. The reason I ask is because this is one of my absolute favorite games and I would love to have an actual cart of the GCC version if it is better. Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted August 13, 2004 Share Posted August 13, 2004 The released version is superior in every way. Better graphics, better gameplay. Quote Link to comment Share on other sites More sharing options...
Zach Posted August 13, 2004 Share Posted August 13, 2004 I heard that GCC Millipede does use the superchip, so making a cart would not be easy. It would take the same effort as making an NTSC Klax. I keep "bugging" AtariAge to add this prototype to the database. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 13, 2004 Share Posted August 13, 2004 I heard that GCC Millipede does use the superchip, so making a cart would not be easy. Yup, both versions need the superchip. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 13, 2004 Share Posted August 13, 2004 Maybe we could get a programmer to go in there and make it closer to the correct amount of scanlines Yes, that's because the game seems to be programmed for PAL. I'll have a look, might be quite easy to fix. How about the colors when playing on z26, are they correct with NTSC palette? Quote Link to comment Share on other sites More sharing options...
NE146 Posted August 13, 2004 Share Posted August 13, 2004 I'll have a look, might be quite easy to fix. GOOOOOOOOOOOOOOO THOMAS!!!! Quote Link to comment Share on other sites More sharing options...
SS Posted August 13, 2004 Share Posted August 13, 2004 Maybe we could get a programmer to go in there and make it closer to the correct amount of scanlines Yes, that's because the game seems to be programmed for PAL. I'll have a look, might be quite easy to fix. How about the colors when playing on z26, are they correct with NTSC palette? The colors displayed on my TV are neither consistent with the screen shots that Tempest has posted nor with how Z26 displays the game. Most notably, the large title screen mushroom is blue and red (vs pinkish brown and green on Z26), the colored playfield band is green rather than blue, and the spiders are pink rather than green (on the first screen). My television multi-syncs so the game doesn't roll but it does display too low on the screen (as all of the PAL games do for me). The game certainly appears to be PAL but why would GCC have been programming for PAL? Weren't they US based? Quote Link to comment Share on other sites More sharing options...
Tempest Posted August 14, 2004 Share Posted August 14, 2004 I took those screenshots with Z26. Tempest Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted August 14, 2004 Share Posted August 14, 2004 The game certainly appears to be PAL but why would GCC have been programming for PAL? I don't know, but part of the reason might be, that at least the prototype cannot be adjusted to display the correct 262 scanlines for NTSC. The offscreen calculations take a lot of time, something around 284 is the best I can get. Sorry! But I'll check the code a bit more now. Maybe I find some easy to optimize code. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted August 16, 2004 Share Posted August 16, 2004 Anyone know if the GCC versions supports the trackball in real trackball mode? Maybe that is why atari hyped it as supporting real trackball mode long ago? Maybe there is a GCC crystal castles proto too? :-) Quote Link to comment Share on other sites More sharing options...
SS Posted August 16, 2004 Share Posted August 16, 2004 Anyone know if the GCC versions supports the trackball in real trackball mode? I just tried it out and can safely say that it does not. It's also a hell of a lot more awkward to use with a trackball in JS mode than the release version is. The movements are too jerky to get accurate control. Quote Link to comment Share on other sites More sharing options...
hepcat Posted August 17, 2004 Share Posted August 17, 2004 Atari 2600 Millipede is amazing! Definitely one of the best games made for the system. I've never played the 5200 version, so I can't comment on it. --Jason Quote Link to comment Share on other sites More sharing options...
128bytes Posted August 17, 2004 Share Posted August 17, 2004 Atari 2600 Millipede is amazing! Definitely one of the best games made for the system. I've never played the 5200 version, so I can't comment on it. --Jason I agree. It's easily one of my favorites. I'm hoping it gets picked for the High Score Club one of these weeks... Quote Link to comment Share on other sites More sharing options...
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