kisrael Posted September 19, 2004 Share Posted September 19, 2004 Does anyone know, a while back I thought I saw a webpage where a guy was making up all the playable little games he could out of the horribly crippled Basic Programming cart...but it's a very hard topic to google for....anyone know the site I'm thinking of? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 19, 2004 Share Posted September 19, 2004 David Brit's "BasicProgramming.txt" wasn't it? (you can Google it right in quotes). Quote Link to comment Share on other sites More sharing options...
CPUWIZ Posted September 19, 2004 Share Posted September 19, 2004 David Brit's "BasicProgramming.txt" wasn't it? (you can Google it right in quotes). Lazy bastard. LOL http://www2.gvsu.edu/~brittedg/BasicProgramming.txt Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 19, 2004 Share Posted September 19, 2004 Nooo...he said he had a hard time finding it through searching...but my machine pulled it right up. http://www.google.com/search?hl=en&ie=UTF-...gramming.txt%22 Quote Link to comment Share on other sites More sharing options...
+Random Terrain Posted September 19, 2004 Share Posted September 19, 2004 Nooo...he said he had a hard time finding it through searching...but my machine pulled it right up.http://www.google.com/search?hl=en&ie=UTF-8&q=%22BasicProgramming.txt%22 That's pretty easy when you know exactly what you are looking for, but try it like this and see what you get: http://www.google.com/search?num=100&hl=en...22Atari+2600%22 Quote Link to comment Share on other sites More sharing options...
kisrael Posted September 19, 2004 Author Share Posted September 19, 2004 Yeah, exactly Thanks! Now I just gotta figure out if I should dig up all the atari bits for this, or try doing it in an emulator...how is emulator support for that keypad? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 19, 2004 Share Posted September 19, 2004 Nooo...he said he had a hard time finding it through searching...but my machine pulled it right up.http://www.google.com/search?hl=en&ie=UTF-8&q=%22BasicProgramming.txt%22 That's pretty easy when you know exactly what you are looking for, but try it like this and see what you get: http://www.google.com/search?num=100&hl=en&ie=UTF-8&q=%22Basic+Programming%22+%22Atari+2600%22 The name of the file was in that other thread So yeah...I did know exactly what to look for. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 19, 2004 Share Posted September 19, 2004 Yeah, exactly Thanks! Now I just gotta figure out if I should dig up all the atari bits for this, or try doing it in an emulator...how is emulator support for that keypad? It sucks. I mean that it works alright...but it's not quite the same as pushing those round clicky buttons. And the overlays won't fit on the keyboard...aww... Quote Link to comment Share on other sites More sharing options...
kisrael Posted September 19, 2004 Author Share Posted September 19, 2004 Well, it's not my favorite emu, but I knew where to see where its keymapping is, and it runs window'd, so I'm gonna start messing around in PCAE... here's a little "keyboard overlay cheatsheet" I made... Quote Link to comment Share on other sites More sharing options...
kisrael Posted September 19, 2004 Author Share Posted September 19, 2004 ugh...man, is this a slow painful process. Also, weirdly, PCAE seems to be capturing keypresses even when it doesn't have the focus...very odd. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 19, 2004 Share Posted September 19, 2004 I wonder if there is a way to use basic programming (or perhaps its rom,) in some modified way to load into the supercharger to give you more space to write the game in? It would be interesting to see what is possible when freed from the crippling small amount of room there is to work with... And what about spectravideo's compumate? Are there any games written for it? I got one from Australia off of ebay aboot a year agoo... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 20, 2004 Share Posted September 20, 2004 ugh...man, is this a slow painful process. Also, weirdly, PCAE seems to be capturing keypresses even when it doesn't have the focus...very odd. You ought to be using Z26...at least it's updated regularly Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted September 20, 2004 Share Posted September 20, 2004 I wonder if there is a way to use basic programming (or perhaps its rom,) in some modified way to load into the supercharger to give you more space to write the game in? It would be interesting to see what is possible when freed from the crippling small amount of room there is to work with... The program would need to be modified significantly to work with 2k bankswitching...but it -theoretically- be done. It would be in vain tho...since the program wouldn't be able to use more than 9 lines (that's when the text gets garbled). And what about spectravideo's compumate? Are there any games written for it? I got one from Australia off of ebay aboot a year ago... There was a "scene" for it. IIRC, there's a book that was made that lists a bunch of 1k programs. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted September 20, 2004 Share Posted September 20, 2004 OOoooer, I must hunt this book down... Thanks for the info, yourbooty. :-) Quote Link to comment Share on other sites More sharing options...
mos6507 Posted September 20, 2004 Share Posted September 20, 2004 I wonder if there is a way to use basic programming (or perhaps its rom,) in some modified way to load into the supercharger to give you more space to write the game in? It would be interesting to see what is possible when freed from the crippling small amount of room there is to work with... And what about spectravideo's compumate? Are there any games written for it? I got one from Australia off of ebay aboot a year agoo... There is probably a way to use the Basic Programming screen kernel to support a raw machine language editor for the Supercharger. It might even be possible to write an assembler for it but only if there was a way to store the tokenized assembly to disk and then read it back block by block. That's probably possible through the joystick ports but obviously the way to code for the 2600 these days is to cross-assemble on the PC and just download BINs to the Supercharger. Quote Link to comment Share on other sites More sharing options...
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