Schmutzpuppe Posted January 5, 2005 Share Posted January 5, 2005 I don't know if this is in some way interesting for someone. In the picture you can see how the graphic in donkey kong (and also in a lot other games) is organised (mode 160x2 btw.). Maybe it gives you an idea how to hack graphics… Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 10, 2005 Share Posted January 10, 2005 For more fun, do the same thing to Joust and Asteroids. I did this a coupla years ago-- there are some interesting things to be found (like programmer names embedded in graphics). Never figured out how to unlock them in the games themselves tho. Regards, -John Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 10, 2005 Author Share Posted January 10, 2005 For more fun, do the same thing to Joust and Asteroids. I did this a coupla years ago-- there are some interesting things to be found (like programmer names embedded in graphics). Never figured out how to unlock them in the games themselves tho. Regards, -John Ok, here we go I rotated the images so it is easier to see the details and you are right there are some hidden gfx I guess there is a way to see the name within the game... Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted January 11, 2005 Share Posted January 11, 2005 Thomas? You find where, I'll look for how. Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted January 11, 2005 Share Posted January 11, 2005 That's pretty cool Quote Link to comment Share on other sites More sharing options...
DracIsBack Posted January 11, 2005 Share Posted January 11, 2005 Pardon my ignorance, but what exactly are we looking at??? Quote Link to comment Share on other sites More sharing options...
FireTiger Posted January 11, 2005 Share Posted January 11, 2005 IIRC its a composit picture of all the sprites used during an atari 7800 game, the game cues up the approprate sprites in the correct sequence and displays them. These pictures are how all of them in thier natural (meaning programed) sequence stored in the game. Quote Link to comment Share on other sites More sharing options...
+Propane13 Posted January 11, 2005 Share Posted January 11, 2005 Actually, this is what happens if you take a raw 7800 bin, and convert the whole thing to graphics. The "snowy regions" are what code looks like when turned to gfx. Regards, -John Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 11, 2005 Author Share Posted January 11, 2005 Actually, this is what happens if you take a raw 7800 bin, and convert the whole thing to graphics.The "snowy regions" are what code looks like when turned to gfx. Regards, -John Yep, that's it. Quote Link to comment Share on other sites More sharing options...
lbaeza Posted January 16, 2005 Share Posted January 16, 2005 Hi And how do you convert from code to graphics? Regards Actually, this is what happens if you take a raw 7800 bin, and convert the whole thing to graphics.The "snowy regions" are what code looks like when turned to gfx. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 17, 2005 Author Share Posted January 17, 2005 Hi And how do you convert from code to graphics? Regards Actually, this is what happens if you take a raw 7800 bin, and convert the whole thing to graphics.The "snowy regions" are what code looks like when turned to gfx. I wrote a small application that converts every byte to 4 pixel of gfx (mode 160x2). Quote Link to comment Share on other sites More sharing options...
EricBall Posted January 17, 2005 Share Posted January 17, 2005 Great minds think alike. I did the same thing a while back: http://www.atariage.com/forums/viewtopic.php?t=26178 Similar things could be done for the other graphics modes. Note: because the palettes are loaded by the code, it's impossible to show the correct colors. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 17, 2005 Author Share Posted January 17, 2005 Great minds think alike. I did the same thing a while back: http://www.atariage.com/forums/viewtopic.php?t=26178 Similar things could be done for the other graphics modes. Note: because the palettes are loaded by the code, it's impossible to show the correct colors. Lol, the funny thing is that I also used red, green and blue to show the pics. I swear that I didn't know about the old thread Quote Link to comment Share on other sites More sharing options...
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