darkannihilation Posted January 13, 2005 Share Posted January 13, 2005 The world, I have this Catalog of Parker Bros. video games....in the catalog their is and ad for the new risk game....it will be on the Atari Home Computer and the Atari 5200. When I went to see it on Atariage their was no record found. HUH? Was it ever made? Need some help please, Darkannihilation Quote Link to comment Share on other sites More sharing options...
sku_u Posted January 13, 2005 Share Posted January 13, 2005 I WIP prototype for the 8 bit version of the game recently surfaced, but the 5200 version was never even started as far as anyone knows. There's an extensive review of it here: http://www.atariprotos.com/8bit/software/risk/risk.htm Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 13, 2005 Share Posted January 13, 2005 5200 version was never started. The programmer said that it would have been converted from the 8-bit version (by him) if it had been finished. Tempest Quote Link to comment Share on other sites More sharing options...
+Allan Posted January 13, 2005 Share Posted January 13, 2005 5200 version was never started. The programmer said that it would have been converted from the 8-bit version (by him) if it had been finished. Tempest So do you think he might ever finish it? Allan Quote Link to comment Share on other sites More sharing options...
darkannihilation Posted January 13, 2005 Author Share Posted January 13, 2005 Thanks 4 the info Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 13, 2005 Share Posted January 13, 2005 So do you think he might ever finish it? Not completely. The AI will never be implimented, but he did express interest in completing the map. I need to talk to him again about that. Tempest Quote Link to comment Share on other sites More sharing options...
jnice Posted January 13, 2005 Share Posted January 13, 2005 I need to talk to him again about that. Please do! And keep the proto reviews coming! I spent way too much time reading stuff on your site the other night...Tower Toppler sounds like a very cool game. I'm a bit confused by how it works with some TVs but not some monitors, and has different colors on an 800XL than it would on the XE computers... ...all I know is that I have an 800XL downstairs, hooked up to an old TV via the old switch box, and have no idea if tracking down a copy of this game would be worth it due to my setup. Sorry that I went on a totally different subject here, by the way. Quote Link to comment Share on other sites More sharing options...
Tempest Posted January 13, 2005 Share Posted January 13, 2005 I'm a bit confused by how it works with some TVs but not some monitors, and has different colors on an 800XL than it would on the XE computers... It all has to do with Artifacting. Artifacting is a trick programmers used to get more colors in a graphics mode than would normally be allowed. The way I understand it works is that you basically cut the color clock in half and end up with two new colors. Since this is an unintentional side effect different revisions of the Atari hardware react differently when it is used (the hardware designers never made it uniform across the different systems). So you'll get different colors on the Atari XL series than you'd get on the Atari XE. I suppose if you could get it to work on an Atari 800 you'd get another set of different colors. You can see this on some commercially released games like Midnight Magic and Lode Runner. On the 800XL Tower Toppler will look just fine. The reason the game is an ugly patterned monochrome on monitors is that they don’t handle the video input the same way as a TV. I think Tower Topple would look ok if you used a composite connection, but if you used s-video it would be monochrome. This is because the video signal is separated out into Luma and Chroma which kills this color clock trick. If there's a hardware expert out there who can verify what I just said I'd appreciate it. Hardware is not my area… Tempest Quote Link to comment Share on other sites More sharing options...
Shawn Jefferson Posted January 14, 2005 Share Posted January 14, 2005 The reason the game is an ugly patterned monochrome on monitors is that they don’t handle the video input the same way as a TV. I think Tower Topple would look ok if you used a composite connection, but if you used s-video it would be monochrome. This is because the video signal is separated out into Luma and Chroma which kills this color clock trick. That's right, composite video will show you the artifacted colors in Gr.8 mode. S-video won't. Also, my understanding is that PAL does not have this artifact side effect, so PAL users will never see artifacted colors in Gr.8 games. Imagine playing Ultima IV with no color? That's pretty much what all the Europeans did though. I remember reading, somewhere, the technical mumbo-jumbo on how artifacting actually works, but I can't recall where I saw it. Quote Link to comment Share on other sites More sharing options...
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