Heaven/TQA Posted January 16, 2005 Share Posted January 16, 2005 Guys overseas...have you ever played this http://atari.fandal.cz/detail.php?files_id=4420 best is to play it with a friend... it's 2 player splitscreenaction... as it has a german name i am not sure if this masterpiece from 1985 was ever released outside of germany...in germany it was released by ariolasoft... btw. was is peter finzel doing nowadays? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 16, 2005 Author Share Posted January 16, 2005 http://www.peterfinzel.de/autor.htm found him... thanks to google... born 1959 so he was 26 when he wrote his atari stuff... is doing now home cinema stuff... Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted January 16, 2005 Share Posted January 16, 2005 @Heaven: you have posted a link to a crippled game version. The full version of the game (with intro) can be found at Atarimania, for example. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 Schreckenstein is really a great multiplayer title I had a lot of fun playing it. Take care that the ATR is allways write protected else you will have a lot of garbage in the game (a kind of copy protection, maybe this is removed in some versions?). Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted January 16, 2005 Share Posted January 16, 2005 maybe this is removed in some versions?). Why do you need the disk write option enabled? Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 maybe this is removed in some versions?). Why do you need the disk write option enabled? All versions I know used to write garbage into the sectors that contains the level data if the disk isn't write protected. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 16, 2005 Author Share Posted January 16, 2005 aaah... haven't seen the axis intro for years... great piece of art... just quick search on google brought that christoph schulte-Vennbur who has coded slotmachine & the intro was former working at atari germany... and interesting that i found 2 c64 games from him as well refering to lemon64... hmmm.... can't believe that he left completly computing... Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted January 16, 2005 Share Posted January 16, 2005 Why do you need the disk write option enabled? All versions I know used to write garbage into the sectors that contains the level data if the disk isn't write protected. You didn't answer my question. Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted January 16, 2005 Share Posted January 16, 2005 aaah... haven't seen the axis intro for years... great piece of art... You are right, the AXIS intro is a real masterpiece of Atari 8-Bit art. In my opinion the AXIS intro and the XANTH demos feature the best animation at their time. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 Why do you need the disk write option enabled? All versions I know used to write garbage into the sectors that contains the level data if the disk isn't write protected. You didn't answer my question. Maybe I didn't understand your question. You don't need the disk write option enabled quite the contrary it must be disabled. Sonst vielleicht noch mal die Frage auf Deutsch? :wink: Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 aaah... haven't seen the axis intro for years... great piece of art... You are right, the AXIS intro is a real masterpiece of Atari 8-Bit art. In my opinion the AXIS intro and the XANTH demos feature the best animation at their time. Don't forget the atari robot Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted January 16, 2005 Author Share Posted January 16, 2005 wasn't the atari demo (robot/space ship) written by xanth as well? Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 wasn't the atari demo (robot/space ship) written by xanth as well? I don't think so the robot demo is "much" older than the xanth demos. Just found that: "At the time Amiga would bring out technological demos showcasing their product. We would subsequentially one-up them. In chronological order; "Boink", "Fujiboink", 8-bit "Boink" and 8-bit "it's a swan honest"." http://xanthfx.1up.com/ Quote Link to comment Share on other sites More sharing options...
Chrodegang Posted January 16, 2005 Share Posted January 16, 2005 Sonst vielleicht noch mal die Frage auf Deutsch? :wink: Hier meine deutschen Gedanken Es macht eigentlich keinen Sinn, die Routine des Sektorschreibens im Programm selbst zu entfernen, da durch das Aktivieren des Schreibschutzes das Problem ja bereits behoben ist und meines Wissens das Spiel selbst keine HighScores oder dergleichen speichert (was eine Deaktivierung des Schreibschutzes und damit Modifizierung des Programmcodes rechtfertigen würde). Alle Klarheiten beseitigt? Aber dein Hinweis ist natürlich wichtig für Leute, die das atr-image wieder auf 5,25" Diskette rückübertragen und dann den Diskettenschreibschutz nach dem Überspielen nicht "aufkleben". Quote Link to comment Share on other sites More sharing options...
Tezz Posted January 16, 2005 Share Posted January 16, 2005 Heaven/TQA Guys overseas...have you ever played this Oh yes, Schreckenstein is one of my favourite games on the A8, spent many hours playing 2 player games. It's a really addictive game, a classic. I don't think it was released outside of Germany, I got hold of it from some place around 86 and translated it into english with a sector editor, good old disky II those were the days Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted January 16, 2005 Share Posted January 16, 2005 Sonst vielleicht noch mal die Frage auf Deutsch? :wink: Hier meine deutschen Gedanken Es macht eigentlich keinen Sinn, die Routine des Sektorschreibens im Programm selbst zu entfernen, da durch das Aktivieren des Schreibschutzes das Problem ja bereits behoben ist und meines Wissens das Spiel selbst keine HighScores oder dergleichen speichert (was eine Deaktivierung des Schreibschutzes und damit Modifizierung des Programmcodes rechtfertigen würde). Alle Klarheiten beseitigt? Aber dein Hinweis ist natürlich wichtig für Leute, die das atr-image wieder auf 5,25" Diskette rückübertragen und dann den Diskettenschreibschutz nach dem Überspielen nicht "aufkleben". Ok, jetzt weiss ich wie Du das gemeint hast. Ich habe mir damals eine Version durch mangelnden Schreibschutz "zerschossen", da wäre eine gepatchte Version hilfreich gewesen Aber klar, Schreibschutz langt auch. Quote Link to comment Share on other sites More sharing options...
+CharlieChaplin Posted March 30, 2005 Share Posted March 30, 2005 Well, originally the XANTH demos were written for the CES 1985. They were *one* big 130XE demo which included a) the Robot b) the Fuji boink c) the Swan d) the Spaceship and e) some scroller (in one file!) - all running on a 130XE (using its 64k extra RAM). I have that demo in my collection, one big file with more than 500 sectors. Looks like someone cracked this demo and made separate demo parts for 48k and 64k machines available, meaning a) robot+spaceship, b) fuji boink and c) the swan. The amiga boink however, was also done by XANTH, but it was not a part of this demo series (the CES 1985 demos), think it is even older than these demos... -Andreas Magenheimer. Quote Link to comment Share on other sites More sharing options...
krupkaj Posted March 30, 2005 Share Posted March 30, 2005 Well,originally the XANTH demos were written for the CES 1985. They were *one* big 130XE demo which included a) the Robot b) the Fuji boink c) the Swan d) the Spaceship and e) some scroller (in one file!) - all running on a 130XE (using its 64k extra RAM). I have that demo in my collection, one big file with more than 500 sectors. It is interesting. I have never seen it in one piece! Only as separate demos. Also I did not kno who is author of that demo. BTW is possible to get the onepiece demo from you? Quote Link to comment Share on other sites More sharing options...
emkay Posted March 30, 2005 Share Posted March 30, 2005 Well,originally the XANTH demos were written for the CES 1985. They were *one* big 130XE demo which included a) the Robot b) the Fuji boink c) the Swan d) the Spaceship and e) some scroller (in one file!) - all running on a 130XE (using its 64k extra RAM). I have that demo in my collection, one big file with more than 500 sectors. The Robot and the Spaceship are a separate demo released in 1984 Xanth wrote the Boink, after the Boink for tha amiga was released in 1985... Fuji Boink was released in '86. So, the "hack" may be done by putting all demos into one file, so no disk drive was needed for the show. Quote Link to comment Share on other sites More sharing options...
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