PacManPlus Posted June 19, 2005 Share Posted June 19, 2005 Hi: I liked TwoBitScore's hack very much (it was 6 mazes!) So here it is for the 7800. Although I thought it was a very cool hack, I didn't like them changing the monster's names and colors, so I left that part out. I also left out the 'free game/life butterfly fruit'. All six mazes are here though, and because of that I had to increase the size to 32K. Now. for anyone who likes to fool around with Hack-O-Matic, I've seperated the maze data from the game code. The way I've set up the tables, it is now possible to have 16 different mazes, set up in any order and color (up to 32 levels). Here are the new tables (the addresses listed here are in 'Hack O Matic' addressing, meaning they start at $0000 instead of $8000 like the 7800 needs): 0000 - Inside color of maze (0000 - 000F) (Indexed by maze number) 0010 - Outside color of maze (0010 - 001F) (Indexed by maze number) 0020 - Dot color (0020 - 002F) (Indexed by maze number) 0030 - Animation Pointer (0030 - 004F) (Indexed by level number - it's $FF for no animation) 0050 - Maze table (0050 - 006F) (Table from level number to maze) 0070 - Energizer Row - top set (0070 - 007F) (Indexed by maze number) 0080 - Energizer Row - bottom set (0080 - 008F) (Indexed by maze number) 0090 - Energizer Col - left set (0090 - 009F) (Indexed by maze number) 00A0 - Energizer Col - right set (00A0 - 00AF) (Indexed by maze number) Some helpful locations: 4D28 - Maximum level number + 1 4D2C - Level to wrap back to when maximum reached (only for racks and intermissions) 54CD/54CE - put back to A5 and C6 (respectively) to prevent mosters from going up above pen again (they are allowed to do this in Ultra Pac-Man) Maze / Dot definitions: 0100 - Maze layout 1 013C - Dot layout 1 0200 - Maze layout 2 023C - Dot layout 2 0300 - Maze layout 3 033C - Dot layout 3 ... 0F00 - Maze layout 15 0F3C - Dot layout 15 1000 - Maze layout 16 103C - Dot layout 16 Mazes data starts at the upper left corner and runs down in columns. They are mirrored on the right side, so only half the maze is stored. The Dot data starts at the upper left corner, and runs accross. The entire set of dots within the maze are held (no mirroring). REMEMBER! The levels start with the Teddy Bear, not the Cherry! In the mean time, have fun with Ultra Pac-Man Bob ULTRAPAC.ZIP Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted June 20, 2005 Author Share Posted June 20, 2005 NOTE: If you do make any changes, you will need to put a new signature key into the file. A search in these forums should bring it up Bob Quote Link to comment Share on other sites More sharing options...
Curt Vendel Posted June 21, 2005 Share Posted June 21, 2005 Ya know... if you're gonna keep doing these, then you're just gonna HAVE to Super PacMan !!! :-) Curt NOTE: If you do make any changes, you will need to put a new signature key into the file. A search in these forums should bring it up Bob 877219[/snapback] 1 Quote Link to comment Share on other sites More sharing options...
Breakpack Posted June 21, 2005 Share Posted June 21, 2005 I hope to have all these hacks on cart someday Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted June 21, 2005 Share Posted June 21, 2005 I hope to have all these hacks on cart someday 878096[/snapback] How about a multicart! Seriously though...I think when it's all said and done, this one might be the coolest one Quote Link to comment Share on other sites More sharing options...
SteveW Posted June 26, 2005 Share Posted June 26, 2005 I'd like to see a level editor come with the game! And the levels can be backed up on the High Score Cart! Quote Link to comment Share on other sites More sharing options...
Laner Posted July 7, 2005 Share Posted July 7, 2005 I'm just getting a flickering blue screen when using my CC2 - is there any settings that are different compared to your other Pac-Man hacks? Quote Link to comment Share on other sites More sharing options...
+Mitch Posted July 7, 2005 Share Posted July 7, 2005 I'm just getting a flickering blue screen when using my CC2 - is there any settings that are different compared to your other Pac-Man hacks? 887252[/snapback] This one is 32K as opposed to 16K on the others. Mitch Quote Link to comment Share on other sites More sharing options...
PacManPlus Posted July 7, 2005 Author Share Posted July 7, 2005 Thanks Mitch This setting works for me: 7800: Ultra Pac-Man ULTRAPAC HSC_32K HSC Bob Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted July 8, 2005 Share Posted July 8, 2005 Can't wait to try this one out at home! Quote Link to comment Share on other sites More sharing options...
Laner Posted July 9, 2005 Share Posted July 9, 2005 Thanks Mitch This setting works for me: 7800: Ultra Pac-Man ULTRAPAC HSC_32K HSC Bob 887469[/snapback] Cool - that did the trick Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted November 7, 2005 Share Posted November 7, 2005 Made a label for this one over the weekend. the zipped one is the .bmp for printing. 7800UltraPac.zip Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted December 13, 2009 Share Posted December 13, 2009 Good job! Quote Link to comment Share on other sites More sharing options...
Pacfan97 Posted December 16, 2009 Share Posted December 16, 2009 Its too bad there isn't one for MAME. But at least we have it on atari 7800. Quote Link to comment Share on other sites More sharing options...
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