Foebane Posted June 30, 2005 Share Posted June 30, 2005 IMHO: BEST MUSIC: Numen by Taquart (So catchy!) RUNNER-UP: InvitroIO4 (Great bass!) BEST SFX: Dropzone - Spaceman/player explosion RUNNER-UP: Pole Position (Engine sounds) What are your favourite POKEY musical pieces and sound effects, with runners-up if any? Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 30, 2005 Share Posted June 30, 2005 best music game: rescue on fractalus runner up: warhawk best SFX: starting engines in rescue on fractalus runner up: "ghoooostbusters...hahahahahahha" best demo music: all music by greg & xray & all my polish friends... Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted June 30, 2005 Share Posted June 30, 2005 Best Music: Ballblazer Best SFX: Centipede on the 5200. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted June 30, 2005 Share Posted June 30, 2005 Best Music: hard to say there are so much good tunes Best SFX: no doubt Alley Cat Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 30, 2005 Share Posted June 30, 2005 yup. alley cat rules... played it last weekend for hours... Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 30, 2005 Share Posted June 30, 2005 schmutz... alley cat has really nice "real sounding"... the cat's Miau or the sound of the trash can or the wow wow of the dogs... well... which ones do you think are digitised and which are FM sounds? Quote Link to comment Share on other sites More sharing options...
Foebane Posted June 30, 2005 Author Share Posted June 30, 2005 Oh, how could I have forgotten Alley Cat? That game has the most imaginative subgames, visuals and sounds I've ever experienced in any 8-bit game. The sounds especially, considering how none of them are digitised. The best sound has to be when the cat fights with a dog at the bottom of the "outdoors" screen - the screeching sounds are just brilliant. There was also a subgame I remember (haven't found it recently though) where the cat has to negotiate several sleeping dogs in a room, and when it gets too close, the dog growls (with the best such sound effect I've ever heard). Yep, Alley Cat is a real showcase for POKEY! Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted June 30, 2005 Share Posted June 30, 2005 schmutz... alley cat has really nice "real sounding"... the cat's Miau or the sound of the trash can or the wow wow of the dogs... well... which ones do you think are digitised and which are FM sounds? 883512[/snapback] I don't really know it but I guess none of them are digitized. Bill Williams was a Pokey Wizard also his other games Salmon run and Necromancer have good sfx. I think it would be worthwhile to disassemble Ally Cat and find out how he did the sound. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted June 30, 2005 Share Posted June 30, 2005 The sounds especially, considering how none of them are digitised. And on what do you base this extremely unlikely conclusion? There are several sound effects in that game which are very obviously digitized (most notably the water sounds in the fish-tank minigame). Quote Link to comment Share on other sites More sharing options...
Foebane Posted June 30, 2005 Author Share Posted June 30, 2005 The sounds especially, considering how none of them are digitised. And on what do you base this extremely unlikely conclusion? There are several sound effects in that game which are very obviously digitized (most notably the water sounds in the fish-tank minigame). 883569[/snapback] Schmutzy said the same thing, why don't you blame him as well? What I mean by their not being sampled is they're not taken from outside sources like real water, etc, but use POKEY's base sounds, changing very rapidly to achieve sample-like quality - BUT they still sound artificial. As someone else said, the person who created the SFX was a genius on the POKEY, so he must've been excellent at achieving sample-like quality without using samples as we know them. Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 30, 2005 Share Posted June 30, 2005 who ever tried to code a game know how difficult it is to play digi's + game engine + DLIs on an antic 4 screen like alley cat...but i could be wrong... but we will look into the code... Quote Link to comment Share on other sites More sharing options...
Goochman Posted June 30, 2005 Share Posted June 30, 2005 Salmon Run as mentioned is pretty good also - the water swoosh and kiss at the end Alley Cat takes my vote though! Quote Link to comment Share on other sites More sharing options...
emkay Posted June 30, 2005 Share Posted June 30, 2005 There are several sound effects in that game which are very obviously digitized (most notably the water sounds in the fish-tank minigame). 883569[/snapback] All FX in Alley Cat are programmed, though no digitizing is used. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted June 30, 2005 Share Posted June 30, 2005 The sounds especially, considering how none of them are digitised. (...) (most notably the water sounds in the fish-tank minigame). 883569[/snapback] As I am said I am not sure about all sounds but im very sure about the water sound because it sounds very similar to the one in Solmon Run and that's pure Pokey. I wanted to know how he did this beautiful sound and I was suprised how easy it was. Well I don't know how it worked anymore because it's about 20 years ago but I could take a look again. Quote Link to comment Share on other sites More sharing options...
Schmutzpuppe Posted June 30, 2005 Share Posted June 30, 2005 The sounds especially, considering how none of them are digitised. And on what do you base this extremely unlikely conclusion? There are several sound effects in that game which are very obviously digitized (most notably the water sounds in the fish-tank minigame). 883569[/snapback] Schmutzy said the same thing, why don't you blame him as well? What I mean by their not being sampled is they're not taken from outside sources like real water, etc, but use POKEY's base sounds, changing very rapidly to achieve sample-like quality - BUT they still sound artificial. As someone else said, the person who created the SFX was a genius on the POKEY, so he must've been excellent at achieving sample-like quality without using samples as we know them. 883580[/snapback] Well i said "I don't really know it but I guess ..." but anyway it seems as if ZylonBane is used to be a little bit provocative sometimes. Don't take it too serious. Quote Link to comment Share on other sites More sharing options...
Plastron Posted June 30, 2005 Share Posted June 30, 2005 Its not one of his best but i can give you a link to a Tune by Richard Munns that is in a game that never got passed them demo stage. It is a copy of the ST game tune if i remember correctly http://www.jetbootjack.com/JBJ_oldgamesdownloads.html game is moon base http://www.jetbootjack.com/JBJ_moonbase.html sreen shots as far as it got Quote Link to comment Share on other sites More sharing options...
www.atarimania.com Posted June 30, 2005 Share Posted June 30, 2005 Another vote for Alley Cat. Very imaginative and brilliant for the time. Favorite game tunes would include Jet Set Willy, Plastron, Snowball, Smus and... Shadow of the Beast by Orall Cornelius -- Atari Frog http://www.atarimania.com Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted June 30, 2005 Share Posted June 30, 2005 my 1st compilation... i renamed the files simply it should bring you back some memories... i have included SAP player for all who don't know how to run SAP files...just simply drag & drop the .saps into the player... have fun... songs.zip Quote Link to comment Share on other sites More sharing options...
+MrFish Posted June 30, 2005 Share Posted June 30, 2005 IMHO: BEST MUSIC: Numen by Taquart (So catchy!) RUNNER-UP: InvitroIO4 (Great bass!) BEST SFX: Dropzone - Spaceman/player explosion RUNNER-UP: Pole Position (Engine sounds) What are your favourite POKEY musical pieces and sound effects, with runners-up if any? 883478[/snapback] What's InvitroIO4 (I found many Invitro demo's for download, but which one)? I'm interested to hear this. Thanks. By the way, I was very impressed with the intro music to L.K. Avalon's Snowball (from the startup screen with the cabin & snowman). A lot of nice musical effects for one piece of music. Quote Link to comment Share on other sites More sharing options...
Foebane Posted June 30, 2005 Author Share Posted June 30, 2005 (edited) Invitro IO4 can be found in this Demos index: http://www-user.tu-chemnitz.de/~sgl/atari/...index_php3.html I think it's actually downloadable from DEMOS004.ZIP. These are special megabyte-sized disk images, and you'll have to use the program they mention. I think it's in the instructions. Edited June 30, 2005 by Foebane Quote Link to comment Share on other sites More sharing options...
TMR Posted July 1, 2005 Share Posted July 1, 2005 For favourite tune i'd go for Zero War, s'absolute class. Favourite sound effects... Dropzone because it's just so subtle, everything joins together so neatly with the action. Just to be difficult, best overall sound to Elektraglide which had a fab soundtrack and ingame sounds working together. =-) Quote Link to comment Share on other sites More sharing options...
emkay Posted July 1, 2005 Share Posted July 1, 2005 For favourite tune i'd go for Zero War, s'absolute class. Favourite sound effects... Dropzone because it's just so subtle, everything joins together so neatly with the action. Just to be difficult, best overall sound to Elektraglide which had a fab soundtrack and ingame sounds working together. =-) 884074[/snapback] Dropzone / Alleycat... You are right with the genious fx of Dropzone, they give a unique "speedup" to the gameplay. Alleycat has the advanced pokey usage and the fx fit to the ambient of the game. Par? Snowball (loader).... If the tune wasn't at the loader screen only, I would say it's the best game tune. The most fun gametune : Wloczykij Game with the best "themes" during gameplay(magic carpet ride ): Master of the Lamps Most impressive gametune(without samples): Jet Set Willy Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 1, 2005 Share Posted July 1, 2005 The sound in "Fractalus" is well-integrated into the game and seems carefully crafted. Was good sound a priority for the development team? Being a part of the same company that produced Star Wars, we were very aware of the importance sound played in an experience and Charlie spent a lot of time getting the sound effects right. This was also one of the first games that used sound for things that happened off-screen. An important part of the game was listening carefully for the pilot's knock on the airlock door and, if you inadvertently let a Jaggi into the ship, you'd hear him tearing it apart behind you. The effect was so good that I heard people swear that their favorite part was when the Jaggi would grab you from behind--even though this never happened! nothing more to add.... Quote Link to comment Share on other sites More sharing options...
Dracon Posted July 1, 2005 Share Posted July 1, 2005 For me there are some brillant tunes, but I mostly adore title tune (main screen) from "BLACK LAMP" game (Richard Munns again!) Quote Link to comment Share on other sites More sharing options...
Heaven/TQA Posted July 1, 2005 Share Posted July 1, 2005 can have a try with the song 2d.sap in my archive? how are these sounds made? and are they possible to reproduce in RMT? Quote Link to comment Share on other sites More sharing options...
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