neotokeo2001 Posted July 4, 2005 Share Posted July 4, 2005 I will soon be releasing Invader X on cartridge(Finally). First. If someone can make a cool retro looking Alien and Babe to replace the above image (Borrowed from a movie). A copy of the game if your image is used. There are a few other things that I could use help with. Ground Color Player Ship Color Enemy Explosion Sound Background Sound Player Shot Sound Also looking for some type of UFO or Alien theme box to hold the cartridge. I will send a free cartridge of Invader X to anyone who can help with one(or all) of the above items. Only one cartridge per person. Invader X will have a Cartridge and Manual and will also include some other cool things: Alien Pen Alien Slime Alien Keychain and a few other things. Quote Link to comment Share on other sites More sharing options...
gambler172 Posted July 6, 2005 Share Posted July 6, 2005 Hi Neo i played your last version of Invader X and i think,the games is ok as it is.If i were you,i would not change anything;it is really good. greetings Gambler172 PS:Unfortunately i have no Knowledge about hacking or programming the 2600 Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted July 9, 2005 Author Share Posted July 9, 2005 One cartridge has been claimed. There are a few other things that I could use help with. Ground Color (COMPLETE) Player Ship Color Enemy Explosion Sound Background Sound Player Shot Sound Also looking for some type of UFO or Alien theme box to hold the cartridge. New Ground Color: Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted July 9, 2005 Author Share Posted July 9, 2005 One more down. Ground Color (COMPLETE) Player Ship Color (COMPLETE) Enemy Explosion Sound Background Sound Player Shot Sound Also looking for some type of UFO or Alien theme box to hold the cartridge. New Ship Color: Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 12, 2005 Share Posted July 12, 2005 The game uses 3 seperate routines to deal with sound effects...you can locate them easily just by searching for the AUD registers. It appears that X,Y, and A are all used in each of them, so it's just a matter of rewriting the routines to do something different So the real question is what do you want them to sound like? BTW a disassembly of the (fixed?) game is here http://www.atariage.com/forums/index.php?showtopic=72676 [/plug] Quote Link to comment Share on other sites More sharing options...
neotokeo2001 Posted July 13, 2005 Author Share Posted July 13, 2005 The game uses 3 seperate routines to deal with sound effects...you can locate them easily just by searching for the AUD registers. It appears that X,Y, and A are all used in each of them, so it's just a matter of rewriting the routines to do something different So the real question is what do you want them to sound like? [/plug] 890481[/snapback] I want to get the enemy explosion sound to be more like an explosion and not a bird chirp. As for the player shot sound, I just want it to be different then the original. For the background sound is it possible to slow it down or have more of a delay between notes? Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted July 13, 2005 Share Posted July 13, 2005 Yes...the framecounter is used for most of the sounds. The game gives it to A, alters it a bit and gives values to X and Y (the distortion and volume levels). So all you need to do is toy with the code just above where it branches to where the 3 registers are stored for that voice (the extra live tune for example is just frequencies read from a 16-byte table at $1E00). To change the bird chirp into an explosion...you could just use a different distortion value for AUDCx. All the sound routines are executed just following the display kernal (near the top). I'll point them out in the next assembly I post. Quote Link to comment Share on other sites More sharing options...
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