dgob123 Posted October 24, 2005 Share Posted October 24, 2005 (edited) I'm dabbling in learning assembly for the 2600 and thought I'd start with the bAtari Basic. I'm really ready for the multi sprite kernel. I making a simple RobotRon port for the 2600 just to get the basics down. Not much more I can add to the screen without the flicker from hell. robotron.bas.zip Edited October 24, 2005 by dgob123 Quote Link to comment Share on other sites More sharing options...
gambler172 Posted November 1, 2005 Share Posted November 1, 2005 Hi nice effort.I would like to see the game,when you can shoot the robots. greetings Gambler172 Quote Link to comment Share on other sites More sharing options...
kisrael Posted November 3, 2005 Share Posted November 3, 2005 Hinice effort.I would like to see the game,when you can shoot the robots. greetings Gambler172 Cool! Given the limitations, you might want to consider playing with different movement patterns and fighting technqiues, since the original might not port directly so well...I think something like "wizard of wor" is as close as the 2600 could get...but I could be wrong. Neat to look at though! Quote Link to comment Share on other sites More sharing options...
dgob123 Posted November 5, 2005 Author Share Posted November 5, 2005 I think i'm going to switch it to WIP "Graveyard Shift" and have some PF graphics you have to lead the zombies to walk into. They kinda look like graves. If you run into a zombie or grave you die. If you make the zombie walk into a grave it disappears. When all are gone you start a new level with less graves more zombies fatster speed etc... Thanks for the positive comments Quote Link to comment Share on other sites More sharing options...
kisrael Posted November 5, 2005 Share Posted November 5, 2005 I think i'm going to switch it to WIP "Graveyard Shift" and have some PF graphics you have to lead the zombies to walk into. They kinda look like graves. If you run into a zombie or grave you die. If you make the zombie walk into a grave it disappears. When all are gone you start a new level with less graves more zombies fatster speed etc... Thanks for the positive comments 960370[/snapback] Oh yeah, I've seen "that" game...something similar is sometimes "daleks" You might consider varying the movement with some of the bots...like frogbots that jumped, stopped, jumped, stopped, rather than just march march march towards the player. Quote Link to comment Share on other sites More sharing options...
Rabbit 2600 Posted October 13, 2012 Share Posted October 13, 2012 Awesome! May I ask you how you got your enemies too move? I can't seem to make enemy movement in my game =/ Quote Link to comment Share on other sites More sharing options...
orange808 Posted October 13, 2012 Share Posted October 13, 2012 (edited) My design suggestion would be to forget about actually drawing the player's shots to the playfield. Let them be invisible. As long as they connect and destroy enemies, people will get the idea and feel the gameplay properly. A game like this might also benefit from using blocks in the background of the playfield to render a "player" that is locked in the middle of the screen and moving the sprites around the player. These ideas would conserve the sprites, missles, and ball for use in the gameplay and allow things to feel frantic... Edited October 13, 2012 by orange808 Quote Link to comment Share on other sites More sharing options...
Piggles Posted October 16, 2012 Share Posted October 16, 2012 I suggest using the fire button to set your direction of fire, and then you can walk independently of it as in Robotron. When you want to change the angle, just hold fire and press in the desired direction. Quote Link to comment Share on other sites More sharing options...
+Gemintronic Posted October 16, 2012 Share Posted October 16, 2012 I think the AI in Robotron actually tried to avoid having Robots move into the same scanline. This makes me want to experiment with rotating which object gets player0 each frame. Hmmmn.. Quote Link to comment Share on other sites More sharing options...
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