EricBall Posted November 25, 2005 Share Posted November 25, 2005 Anyone out there willing to give me some help making up the sprites for Leprechaun? (My Lode Runner style game for the SuperCharger, see my AtariAge blog for the current WIP.) And I'm going to warn you ahead of time; you won't have many pixels to work with, or any colors either. But anything has to be better than simple squares. Quote Link to comment Share on other sites More sharing options...
Jacob Rose Posted November 25, 2005 Share Posted November 25, 2005 Anyone out there willing to give me some help making up the sprites for Leprechaun? (My Lode Runner style game for the SuperCharger, see my AtariAge blog for the current WIP.) And I'm going to warn you ahead of time; you won't have many pixels to work with, or any colors either. But anything has to be better than simple squares. 971781[/snapback] How many frames of animation, and just how few pixels are we talking about here (what are the exact dimensions of the sprites)? Quote Link to comment Share on other sites More sharing options...
Jacob Rose Posted November 25, 2005 Share Posted November 25, 2005 How many frames of animation, and just how few pixels are we talking about here (what are the exact dimensions of the sprites)? 971806[/snapback] Also, how many directions? Quote Link to comment Share on other sites More sharing options...
EricBall Posted November 25, 2005 Author Share Posted November 25, 2005 4 sets of animation - running, swinging (rope 2nd row of pixels from top), climbing and digging/zapping (creates a hole in the ground). Each animation is 4 frames. (Left / Right will be handled via hardware or manual mirroring.) Single color 8x8 pixel sprites; 5:3 pixel aspect ratio (2:1 is a reasonable approximation). However, the sprite (other than digging) should mostly stick to the middle 4 pixels in each row since that is the size of the background grid. Moving sprites move at a rate of 1 pixel per frame. The digging sprites may use the entire 8 pixel width, although they will span two columns of the background grid. (So half is the current position, and the other half is over the hole.) Attached are the C64 Lode Runner sprites for reference. (Although they only used 2 frame animation.) loderun.bmp Quote Link to comment Share on other sites More sharing options...
legeek Posted November 26, 2005 Share Posted November 26, 2005 I'd be happy to give it a try Cheers, Ben Quote Link to comment Share on other sites More sharing options...
EricBall Posted November 26, 2005 Author Share Posted November 26, 2005 Give it a shot! If I get more than one result, I'll do different ones for the player and the enemies. Quote Link to comment Share on other sites More sharing options...
legeek Posted November 26, 2005 Share Posted November 26, 2005 (edited) Here's a stab at it.. Run Swing Climb Let me know if I got the dimensions right and I'll take a shot on a digging animation. Also I can make the legs on the swinging animation static if you prefer. The climb animation doesn't quite look right to me yet. What do you think? Cheers, Ben Edited November 26, 2005 by legeek Quote Link to comment Share on other sites More sharing options...
Jacob Rose Posted November 26, 2005 Share Posted November 26, 2005 Here's a stab at it.. 972090[/snapback] These are quite good! I especially like the swinging animation. I guess I won't bother making any attempt. =) Quote Link to comment Share on other sites More sharing options...
legeek Posted November 27, 2005 Share Posted November 27, 2005 Thanks man. revised climbing candidates Cheers, Ben Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted November 28, 2005 Share Posted November 28, 2005 Thanks man. revised climbing candidates Cheers, Ben 972530[/snapback] The 2nd looks better there, though I think they could still use some improvement. Maybe that's the best you can do with such a small sprite, though. The others are very nice, though. Quote Link to comment Share on other sites More sharing options...
birdie3 Posted November 28, 2005 Share Posted November 28, 2005 Why not try a side view of a climber?? Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted November 29, 2005 Share Posted November 29, 2005 I liked the first climbing animation better. The second ones look like half an asterisk flipping back and forth. The running animation needs some tweaking on the legs. Note that the legs never actually cross one another-- they just sort of extend and retract. Quote Link to comment Share on other sites More sharing options...
EricBall Posted November 29, 2005 Author Share Posted November 29, 2005 Suggestions are good. Samples are better. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted November 30, 2005 Share Posted November 30, 2005 Pfft, fine then. I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame. Quote Link to comment Share on other sites More sharing options...
birdie3 Posted December 1, 2005 Share Posted December 1, 2005 Call me stupid but where can I get this sprite animating utility? I would really like to try my hand at this. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 1, 2005 Share Posted December 1, 2005 There is no "sprite animating utility". What you're seeing are just ordinary animated GIFs. Quote Link to comment Share on other sites More sharing options...
Thomas Jentzsch Posted December 1, 2005 Share Posted December 1, 2005 I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame. 974475[/snapback] I have to admit, this one is looking better to me. Quote Link to comment Share on other sites More sharing options...
Cybergoth Posted December 1, 2005 Share Posted December 1, 2005 Hi there! Definitely an improvement! Greetings, Manuel Quote Link to comment Share on other sites More sharing options...
legeek Posted December 1, 2005 Share Posted December 1, 2005 Pfft, fine then. I'm not totally happy with this, but at least the "foot" pixel should track forward movement perfectly, since it moves back one pixel per frame. 974475[/snapback] I see what you mean. I wonder if I can modify mine to be somewhere in between the two. Cheers, Ben Quote Link to comment Share on other sites More sharing options...
legeek Posted December 1, 2005 Share Posted December 1, 2005 Revised Run Cheers, Ben Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted December 2, 2005 Share Posted December 2, 2005 Will the player be allowed to stop while traversing an overhead wire? If so, the current proposed animation will look odd of the player stops. Quote Link to comment Share on other sites More sharing options...
djmips Posted December 2, 2005 Share Posted December 2, 2005 Call me stupid but where can I get this sprite animating utility? I would really like to try my hand at this. 974567[/snapback] You can use this on Windows (for animated gifs). Combined with a drawing program it can be workable. This is the AniTuner utility for making animated cursors (or animated gifs) it is quite useful to import/export to a directory of individual image files per frame and edit the text file directly to tune the per frame delay. Quote Link to comment Share on other sites More sharing options...
EricBall Posted December 3, 2005 Author Share Posted December 3, 2005 Will the player be allowed to stop while traversing an overhead wire? If so, the current proposed animation will look odd of the player stops. 975591[/snapback] The player can stop, but only while "on grid", which will always be the first frame of the animation. (The player can, however, reverse direction "off grid".) Quote Link to comment Share on other sites More sharing options...
salstadt Posted December 8, 2005 Share Posted December 8, 2005 (edited) Not a fan of the one I did, Eric? Man, that was like 2 years ago. Time sure flies. - Adam Edited December 8, 2005 by salstadt Quote Link to comment Share on other sites More sharing options...
Clint Thompson Posted December 8, 2005 Share Posted December 8, 2005 Revised Run Cheers, Ben 974911[/snapback] No offense... but I see E.T. running away for his life! Quote Link to comment Share on other sites More sharing options...
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