Jump to content
IGNORED

Basic Machine Language Routines


gobo

Recommended Posts

Hi

 

Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

Link to comment
Share on other sites

Hi

 

  Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

1018731[/snapback]

 

V_Blank_PM.zip

Link to comment
Share on other sites

Hi

 

  Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

1018731[/snapback]

 

V_Blank_PM.zip

1018759[/snapback]

 

 

 

 

 

Thanks for the program. Been looking for something like that for a while. In this case though I was looking for one of those ML subroutines that keep running even after you stop the BASIC Program. So if I move the paddles, the sprites will still go back and forth (horizontally) even after I hit the Break Key. Right now the program actually uses a ML routine that moves the PM's with the Joystaick even after Break is pressed. I have always wanted it to use the paddles though. The routine you gave will let me really improve the ball though.

 

I've attached the program if you are curious. You need Basic installed.

 

Thanks again

Edited by gobo
Link to comment
Share on other sites

Hi

 

  Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

1018731[/snapback]

 

V_Blank_PM.zip

1018759[/snapback]

 

 

 

 

 

Thanks for the program. Been looking for something like that for a while. In this case though I was looking for one of those ML subroutines that keep running even after you stop the BASIC Program. So if I move the paddles, the sprites will still go back and forth (horizontally) even after I hit the Break Key. Right now the program actually uses a ML routine that moves the PM's with the Joystaick even after Break is pressed. I have always wanted it to use the paddles though. The routine you gave will let me really improve the ball though.

 

I've attached the program if you are curious. You need Basic installed.

 

Thanks again

1019516[/snapback]

 

 

Retry attaching file...............

Link to comment
Share on other sites

Hi

 

  Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

1018731[/snapback]

 

V_Blank_PM.zip

1018759[/snapback]

 

 

 

 

 

Thanks for the program. Been looking for something like that for a while. In this case though I was looking for one of those ML subroutines that keep running even after you stop the BASIC Program. So if I move the paddles, the sprites will still go back and forth (horizontally) even after I hit the Break Key. Right now the program actually uses a ML routine that moves the PM's with the Joystaick even after Break is pressed. I have always wanted it to use the paddles though. The routine you gave will let me really improve the ball though.

 

I've attached the program if you are curious. You need Basic installed.

 

Thanks again

1019516[/snapback]

 

"PROGRAM.090" on side B does what your asking. It's a "LOAD" file, although some of the others are "ENTER" files. Hmmm, go figure.

 

Basic_Turbocharger.zip

Many other routines to use on these disks. Have fun.

Edited by MrFish
Link to comment
Share on other sites

Thanks alot!

 

 

 

Hi

 

  Does anyone know of one of those old Machine Language Routines (Like the one Analog use to publish), that will let you control the position of 2 player sprites horizontally in Basic during the intterupt? Kind of like in a horizontal Pong. Or of a Basic program that acheived this? I have an old Basic game that just reads the paddle value and draws the player there but its very jerky. It would be so much better/smoother if I could find this.

1018731[/snapback]

 

V_Blank_PM.zip

1018759[/snapback]

 

 

 

 

 

Thanks for the program. Been looking for something like that for a while. In this case though I was looking for one of those ML subroutines that keep running even after you stop the BASIC Program. So if I move the paddles, the sprites will still go back and forth (horizontally) even after I hit the Break Key. Right now the program actually uses a ML routine that moves the PM's with the Joystaick even after Break is pressed. I have always wanted it to use the paddles though. The routine you gave will let me really improve the ball though.

 

I've attached the program if you are curious. You need Basic installed.

 

Thanks again

1019516[/snapback]

 

"PROGRAM.090" on side B does what your asking. It's a "LOAD" file, although some of the others are "ENTER" files. Hmmm, go figure.

 

Basic_Turbocharger.zip

Many other routines to use on these disks. Have fun.

1019706[/snapback]

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...