walter_J64bit Posted March 28, 2006 Share Posted March 28, 2006 Could the 5200 pull off a GTA? Quote Link to comment Share on other sites More sharing options...
JagFan422 Posted March 28, 2006 Share Posted March 28, 2006 google grandtheftendo, its a version of Grand theft auto for the NES, thats about as basic as your going to get, so for the 5200, i'm going to say No, it would have to be more stripped down than the NES version and by the time you did that it wouldn't be GTA anymore. Quote Link to comment Share on other sites More sharing options...
Artlover Posted March 28, 2006 Share Posted March 28, 2006 I'd like to know when the heck he's going to release it. I've read on a few emulation sites that it was recently completed. Quote Link to comment Share on other sites More sharing options...
8th lutz Posted March 28, 2006 Share Posted March 28, 2006 I'd like to know when the heck he's going to release it. I've read on a few emulation sites that it was recently completed. I read sometime least year that he will not release it on cartridge. It was agreed by him and rockstar He has the only cartridge version of the game. Quote Link to comment Share on other sites More sharing options...
Artlover Posted March 28, 2006 Share Posted March 28, 2006 I read sometime least year that he will not release it on cartridge. It was agreed by him and rockstar He has the only cartridge version of the game. AFAIK, it was nevered intended for cart release from the very start, only emulation. To this end, he has always and as of the last website update said it would be released publicly for free when completed. I can only venture to guess either the reports were wrong, or something else is going on. Maybe the game itself was done, but not the mapper. I know his plan was to write a customer mapper for some reason, despite the fact that the game works using default mappers. Then he has to write a few plugins for the more popular PC emulators (hopefully, someone will port the mapper to xbox emulators.) Quote Link to comment Share on other sites More sharing options...
JagFan422 Posted March 28, 2006 Share Posted March 28, 2006 I never heard or read anywhere that it was intended as a cart release, AFAIK like Artlover stated, it was always intended for emulators only. Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted March 28, 2006 Share Posted March 28, 2006 (edited) Back in 1984 Synapse released a 400/800 game called New York City: The Big Apple. The focus was completely different from GTA, but a big part of it was driving around a huge overhead map of NYC, complete with traffic. You could get in wrecks, other cars would get in multi-car pileups, tow trucks would show up and tow wrecked cars away, you could get out of your car and run around on foot (and get hit by traffic)... it was pretty elaborate for the time. Graphics weren't so good though. Edited March 28, 2006 by ZylonBane Quote Link to comment Share on other sites More sharing options...
Shawn Posted March 28, 2006 Share Posted March 28, 2006 I'd like to know when the heck he's going to release it. I've read on a few emulation sites that it was recently completed. No release on cart. It's just gonna be a free DL. Quote Link to comment Share on other sites More sharing options...
Shawn Posted March 28, 2006 Share Posted March 28, 2006 Back in 1984 Synapse released a 400/800 game called New York City: The Big Apple. The focus was completely different from GTA, but a big part of it was driving around a huge overhead map of NYC, complete with traffic. You could get in wrecks, other cars would get in multi-car pileups, tow trucks would show up and tow wrecked cars away, you could get out of your car and run around on foot (and get hit by traffic)... it was pretty elaborate for the time. Graphics weren't so good though. Looks like the basis for a GTA. Colors are murderous like you mentioned. Quote Link to comment Share on other sites More sharing options...
JagFan422 Posted March 28, 2006 Share Posted March 28, 2006 wonder if it could be ported over to the 5200. Quote Link to comment Share on other sites More sharing options...
Shawn Posted March 28, 2006 Share Posted March 28, 2006 wonder if it could be ported over to the 5200. It sure could. Ask the user "classics", His plate is pretty full but I'm sure he would put it on the conversions "to do" list. I actually think all the A8 games that are not totally keyb. reliant have a chance to be converted and work on the 5200 (?) but I might be off on that one as I don't know the particulars on all the A8 games. Quote Link to comment Share on other sites More sharing options...
Nukey Shay Posted March 28, 2006 Share Posted March 28, 2006 A8 versions... NYC.zip Quote Link to comment Share on other sites More sharing options...
Shawn Posted March 28, 2006 Share Posted March 28, 2006 A8 versions... Nukey please clear out some of your PM box!! It's full and I would like to send you a PM but can't Quote Link to comment Share on other sites More sharing options...
ZylonBane Posted March 28, 2006 Share Posted March 28, 2006 I actually think all the A8 games that are not totally keyb. reliant have a chance to be converted and work on the 5200 (?) ...or require more than 16K of RAM, or a disk drive, or OS functions. Quote Link to comment Share on other sites More sharing options...
+FujiSkunk Posted March 28, 2006 Share Posted March 28, 2006 I actually think all the A8 games that are not totally keyb. reliant have a chance to be converted and work on the 5200 (?) ...or require more than 16K of RAM, or a disk drive, or OS functions. How far do you want to go? Any OS functionality required could be absorbed into the game code. Any RAM required greater than 16k could be built into the cartridge (at least that's my assumption, but hey, if the 2600 can do it...). Any required features provided by a disk drive could be worked around in the cartridge (bank switching for more storage, battery back-up for non-volatile dynamic storage, etc.). The question becomes, would it be worth it? Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted March 28, 2006 Share Posted March 28, 2006 The question becomes, would it be worth it? That question needs to be asked far more often around here. I see these concepts like "let's make a 512K booster for the 2600 that costs a hundred bucks and that way we can port a shitty version of Super Mario Bros to it" and just shake my head. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted March 28, 2006 Share Posted March 28, 2006 The question becomes, would it be worth it? That question needs to be asked far more often around here. I see these concepts like "let's make a 512K booster for the 2600 that costs a hundred bucks and that way we can port a shitty version of Super Mario Bros to it" and just shake my head. Wait, what? Who's doing that? That's gonna be awesome!!!111!!1 Quote Link to comment Share on other sites More sharing options...
Ferris Posted March 28, 2006 Share Posted March 28, 2006 It's clear it could be done but obviously the graphics would not be very pretty. It certainly would be a better effort on the 7800. Honestly I alawys thought GTA would have been a great Apple II game title : ) Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted March 28, 2006 Share Posted March 28, 2006 I'm finally having the breakdown. I don't understand how someone can look at great modern games and say "I wish they could be a lot worse on a system that can't handle it. That'd be so cool." Making classic games for classic systems under the old school parameters is all fun, but damn . . . Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted March 29, 2006 Share Posted March 29, 2006 (edited) I'm finally having the breakdown. I don't understand how someone can look at great modern games and say "I wish they could be a lot worse on a system that can't handle it. That'd be so cool." Making classic games for classic systems under the old school parameters is all fun, but damn . . . Well...if you only want to pick games that a machine can "handle," then you'd presumably argue against the development of Thrust+, Space Instigators, Strat-O-Gems, Marble Craze, and just about every other 2600 homebrew. I mean, there is a line there somewhere, but I don't think it is so clear cut just *where* that line is, and some really cool things have been created by people who really pushed the line. Edited March 29, 2006 by vdub_bobby Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted March 29, 2006 Share Posted March 29, 2006 Those games don't require any additional hardware, they just make excellent use of the system's capabilities. I enjoy that sort of effort. If a 2600 homebrew can be stuck into a standard cart and played on my original system then obviously the machine can handle it. Quote Link to comment Share on other sites More sharing options...
vdub_bobby Posted March 29, 2006 Share Posted March 29, 2006 Those games don't require any additional hardware, they just make excellent use of the system's capabilities. I enjoy that sort of effort. If a 2600 homebrew can be stuck into a standard cart and played on my original system then obviously the machine can handle it. Ok, I understand what you're saying a little better. But still...Thrust+, Marble Madness, Strat-O-Gems, etc. all use 16K+ carts. Hardly "standard." And what about A Davie's Boulderdash demo? I dunno... Quote Link to comment Share on other sites More sharing options...
Inky Posted March 29, 2006 Share Posted March 29, 2006 I mean, look at Yar's revenge... Started out as a port of Star CVastle, HSW decided it couldn't be done, but he took many of the elements of hte game, and created something pretty original. You could create something with some of the elements of GTA,but creaete something totally original around it, given the platform's limitations. Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted March 29, 2006 Share Posted March 29, 2006 I think 16K is pushing it a bit, but we did see this sort of thing back in the classic days so no harm no foul. But beyond that i just don't see the point. I thought that the purpose of homebrews was to re-imagine what might have been at the time, not what we can do today by attaching an iPod to an Odyssey2. Quote Link to comment Share on other sites More sharing options...
Brad2600 Posted March 29, 2006 Share Posted March 29, 2006 The question becomes, would it be worth it? That question needs to be asked far more often around here. I see these concepts like "let's make a 512K booster for the 2600 that costs a hundred bucks and that way we can port a shitty version of Super Mario Bros to it" and just shake my head. My thoughts exactly..to an extent. While Grand Theftendo is indeed a noble effort, I doubt it would mean anything on the 5200. Also, Rockstar would probably file an injuction to stop carts from being sold. Quote Link to comment Share on other sites More sharing options...
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