Atariboy2600 Posted November 21, 2006 Share Posted November 21, 2006 Return Of The Jedi Arcade Need to be made once and for all on the 2600, For years I seen this game on the Atari ST, Amiga, C64 hell even the ZX Spectrum but never on the 2600 so I made up some mockup-screen shots by using the Desert Falcon model screen to see how it would had looked plus the label art as well, come one guys tell me this a good idea? Quote Link to comment Share on other sites More sharing options...
Uzumaki Posted November 21, 2006 Share Posted November 21, 2006 I remember playing that on an arcade machine way back in late 80's It would be nice to have RotJ game for 2600 to complete the 80's set. But for authentic sake, someone would have to program the game using Parker Bros E0 bankswitching if the game goes over 4k Next up: Pod Racer for 2600. Quote Link to comment Share on other sites More sharing options...
Student Driver Posted November 21, 2006 Share Posted November 21, 2006 Along with RotJ, there needs to be an Empire Strikes Back conversion as well. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 21, 2006 Share Posted November 21, 2006 wonder if u could hack sw:arcade into esb:arcade... esb:arcade seemed like a hack of star wars to begin with :-) Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 21, 2006 Share Posted November 21, 2006 oh, yeah, i too would also love to see rotj: arcade on the 2600, but i don't really know how it would do it... I don't think the desert falcon engine is quite up to it. Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted November 21, 2006 Share Posted November 21, 2006 LOVED THE ARCADE VERSION TO DEATH love to see it on VCS....great mockups Atariboy Quote Link to comment Share on other sites More sharing options...
Shawn Posted November 21, 2006 Share Posted November 21, 2006 oh, yeah, i too would also love to see rotj: arcade on the 2600, but i don't really know how it would do it... I don't think the desert falcon engine is quite up to it. Zaxxon would be a good starting base maybe? Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 21, 2006 Author Share Posted November 21, 2006 oh, yeah, i too would also love to see rotj: arcade on the 2600, but i don't really know how it would do it... I don't think the desert falcon engine is quite up to it. Zaxxon would be a good starting base maybe? I did a mockup screen of Zaxxon from using desert falcon screen. Quote Link to comment Share on other sites More sharing options...
Lord Helmet Posted November 21, 2006 Share Posted November 21, 2006 (edited) oh, yeah, i too would also love to see rotj: arcade on the 2600, but i don't really know how it would do it... I don't think the desert falcon engine is quite up to it. Zaxxon would be a good starting base maybe? It's from the wrong perspective, but it might work if you didn't mind the different perspective for ROTJ. It might actually make a nice vertical scroller. Edited November 21, 2006 by Lord Helmet Quote Link to comment Share on other sites More sharing options...
Shawn Posted November 22, 2006 Share Posted November 22, 2006 I wonder how hard it would be to program it from scratch? The graphics are for sure doable on the 2600. Quote Link to comment Share on other sites More sharing options...
ntavio Posted November 22, 2006 Share Posted November 22, 2006 Nice mockups Atariboy. Quote Link to comment Share on other sites More sharing options...
Godzilla Posted November 24, 2006 Share Posted November 24, 2006 I wonder how hard it would be to program it from scratch? The graphics are for sure doable on the 2600. you really think so? crystal castles is the closest to isometric 3d i've ever seen the 2600 succeed at, and desert falcon (as the only one that tried zaxxon style isometric scrolling,) i felt was a failure. Has some new development combining vertical and horizontal scrolling and creating isometric 3d graphics on the 2600 happened that I was unaware of? creating an effective isometric visual relies on MANY colors on the same scan line (and for scrolling, vertical and horizontal,) which makes it even harder. Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted November 24, 2006 Share Posted November 24, 2006 I'd love to see this one! Let's turn those great mock-ups into reality! Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 24, 2006 Author Share Posted November 24, 2006 Well I made these sprites from playerpal 2600 and if anyone need this heres a TXT of each of the sprite codes 26_jedi_generated_code.txt Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 24, 2006 Author Share Posted November 24, 2006 (edited) I also made these three moving gif to see how they move around the Speeder Bike Hovering, the At-St walking and the Falcon moving and shooting Edited November 24, 2006 by Atariboy2600 Quote Link to comment Share on other sites More sharing options...
Gregory DG Posted November 24, 2006 Share Posted November 24, 2006 I didn't think the Speeder bike bounced up and down like that. Quote Link to comment Share on other sites More sharing options...
NovaXpress Posted November 24, 2006 Share Posted November 24, 2006 The speederbike looks the the graphic that NE146 used during his bout with syphilis. Quote Link to comment Share on other sites More sharing options...
Uzumaki Posted November 24, 2006 Share Posted November 24, 2006 I don't remember the bouncing speeder either. I'd hav to dig up RotJ ROM and fire up MAME to see what it played like. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 24, 2006 Author Share Posted November 24, 2006 I did the hovering speeder for moving resion not like the arcade cuase I dont want to make a huge gif Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted November 25, 2006 Share Posted November 25, 2006 I did the hovering speeder for moving resion not like the arcade cuase I dont want to make a huge gif man...too bad you cant program it atariboy....your graphics are fuckin awesome Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 25, 2006 Author Share Posted November 25, 2006 I did the hovering speeder for moving resion not like the arcade cuase I dont want to make a huge gif man...too bad you cant program it atariboy....your graphics are fuckin awesome Yea if only theres a user friendly program like Game-Maker to make Atari games. I never can do thouse typing only programing and I may never will Quote Link to comment Share on other sites More sharing options...
Uzumaki Posted November 25, 2006 Share Posted November 25, 2006 Well, there's Batari but I'm not sure if it's good enough to do detailed graphics. Quote Link to comment Share on other sites More sharing options...
Atariboy2600 Posted November 27, 2006 Author Share Posted November 27, 2006 Well, there's Batari but I'm not sure if it's good enough to do detailed graphics. Yea Quote Link to comment Share on other sites More sharing options...
PressureCooker2600 Posted November 27, 2006 Share Posted November 27, 2006 i just cant get over those mock-up graphics....they are awesome....they look like 5200 graphics....great job atariboy....and i hope someone is up to the task of programming it....the arcade game was the shit....i even have a picture of myself standing next to one back in 84 or 85 Quote Link to comment Share on other sites More sharing options...
Foxsolo2000 Posted November 27, 2006 Share Posted November 27, 2006 Serious question coudl this be done with a 32k cart or would that still not be enough? Was the Spectrum version and C64 both 48K or higher? Quote Link to comment Share on other sites More sharing options...
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