RSS Bot Posted November 22, 2006 Share Posted November 22, 2006 The dragon routines are now split so the finished routines will be able to fit in the remaining space of a couple banks. For test they're currently cycling thru 8 of the image frames. Bank 5 now contains the Dragon Animation Code. It controls the movement of the dragon, launching of the fireball and selecting the frame to display. It jumps to bank 4 to prep the frame. Next to do is rewrite this to use tables which will define the timing and playback sequence of the frames. Bank 4 now contains the Dragon Frame Code. It accepts which frame to show and preps the zero page pointer to the correct wing, body and shift table. Bit 7 of the frame is used to denote "facing left" which causes the facing-left shift table to be used instead of the facing-right. This section is pretty much finished. Medieval_Mayhem.zipmm20061121NTSC.binmm20061121PAL.bin http://www.atariage.com/forums/index.php?a...;showentry=2388 Link to comment Share on other sites More sharing options...
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