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unhuman

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    Vienna, VA

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Stargunner

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  1. Oh well. I got 1 for my TI and 1 for my CV, but didn't know about that. I'll figure something out.
  2. It works! Definitely need to follow the directions.
  3. Didn't Foundation make some crazy music / sound / midi card for the TI?
  4. I'm so sorry. I'm glad you have this community to help you. Please take care.
  5. I got suspended from computer camp when one of the teachers brought in their TI-99 w/ TEII cart.... "Greetings Professor Falken. F$#@$ You!" Out I went... 3 days suspension + an apology letter to the teacher. Sorry/not sorry.
  6. If you look at her profile, she was last active earlier today.... So, maybe lurking for a bit.
  7. I started working with Copilot (Gemini still useless) to make a Snake game, and it was very difficult, like a petulant toddler. Made some mistakes, logic errors... I tried to coax it to fix them, and it admitted I was correct, and proceeded to give me the exact same code. When I gave it exact code to use, it seemed to integrate that, but then deleted other required code.
  8. Found this: Really looks more like Super Cobra or Vanguard... I guess the ship just needs to go elsewhere.
  9. Is it just me that thinks this just has a bad smell? The graphics on intellivision are not high enough to display the same as the TI. The ground here looks correct. The game actually looks like it was stolen from a TI and laid on top of the intellivision rendering.
  10. Oh, thanks @Tursi... Could be a fun project for me to see if I can get Copilot to do Snake for me. The last time I tried, about a year ago, it was awful (I used ChatGPT).
  11. I tried using Google Gemini (formerly Bard) and it didn't do a great job, however, Bing Copilot did a pretty good job. My prompt: Please write an extended basic program for the TI-99/4A which animates a sprite character walking across the screen. The generated output: 100 CALL CLEAR 110 CALL CHAR(42,"3C4242423C00") :: CALL COLOR(2,16,1) 120 CALL SPRITE(#1,42,2,15,100) 130 FOR POS=15 TO 120 STEP 5 140 CALL LOCATE(#1,POS,100) 150 CALL SOUND(100,-7,2) 160 FOR DELAY=1 TO 100 :: NEXT DELAY 170 NEXT POS 180 CALL DELSPRITE(#1) The only problem was it named the variable POS, which it didn't like. Changing this to another name and this operates just fine.
  12. This guy is prolific, but man is the music ....
  13. Wonder if you could dump an assembly manual into your own LLM and then it could do it...
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