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rbairos

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About rbairos

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  1. rbairos

    Movie Cart

    Sold out much quicker than I had anticipated. But Im already taking steps to get the next batch ready. Sorry bout that.
  2. rbairos

    Movie Cart

    Just a reminder, they go on sale tonight at 7:30PM EDT ! https://www.tindie.com/products/lodefmode/moviecart-atari-2600/ FRIDAY MAY 3rd 7:30PM EDT [EDIT: Eastern Daylight Saving Time, Time zone in Toronto, ON (GMT-4)] (ie, Whenever most New Yorker's will think its 7:30pm Friday after work!)
  3. rbairos

    Movie Cart

    Yah, but with Tindie I have to individually add the region and delivery cost upon request. A bit time consuming, but Ive done it about a dozen times so far. (a few countries in Europe, S.America so far)
  4. rbairos

    Movie Cart

    About 10% more than were requested on AA, but have a lot more ready to go if that goes well.
  5. rbairos

    Movie Cart

    Hello everyone!!! With many many thanks to this community I am *finally* ready to put MovieCart up for sale to the general public. https://www.tindie.com/products/lodefmode/moviecart-atari-2600/ FRIDAY MAY 3rd 7:30PM EDT [EDIT: Eastern Daylight Saving Time, Time zone in Toronto, ON (GMT-4)] (ie, Whenever most New Yorker's will think its 7:30pm Friday after work!) I'll only be sharing this information on AtariAge as a thank you so you'll be first in line. If you've signed up on Tindie you should get an email when I put up inventory at that time. The Cart is identical for ntsc/pal-60/pal but you should be able to choose the included movie format included on the sd-card. If the initial stocks sell out, I should be able to put up another batch relatively quickly after that (days not years). Apologies in advance for any shipping / technical / general mixups I cause during this process, it's a very new experience for me. Thanks again! Rob.
  6. Sorry I missed this. I've added it to the list of 2600 hardware projects:
  7. Thanks to all of you on this thread really. You've all been so helpful on different parts of this problem throughout. I feel I can finally get ready to ship now. Just gotta turn this into a patch and email it off for testing, but otherwise, feeling hopeful.
  8. Presented without comment... (THANK YOU!)
  9. Do you think it might show the problems I'm seeing with the correct developer tia options, or have I fallen into a brand new category with this kernel? It did show the problem exactly for the tiny digits kernel example.
  10. If that was the solution, but currently I can't even get any clear movie image on PAL yet. Just the tiny digits sample kernel. I think my next step is either porting the latest hardware firmware to Stella, or porting the old stella moviecart code to the firmware.
  11. So... manually adjusting the kernel so player positions are 6 positions further to the right on startup fixes the digits test on PAL machine, (but breaks it on original Ataris). It seems to almost fix the title screen too, but the content isn't quite right either (ignoring the b/w). A couple gaps in the title screen, but the content seems to have lots of somewhat duplicated half columns. Not sure what's going on at all now.
  12. Right. Good lead. So manually moving the players 6 positions to the right in stella as mentioned earlier in the thread, brings up the same glitch I see on the PALs. EDIT: This also comes up when I turn on Kool-aid TIA variant! On both my digit and digit-reverse bin. Exactly the same on PAL compared to Kook-aid TIA variant emulation. That's good news. However playing an MVC file is fine. This goes back to what @JetSetIlly was saying about the different kernels setups used. Im trying to play an old MovieCart-Version1 hardware cart but unfortunately its not getting past the title screen, and my firmware compiler is out of date for that setup. Sorry If I've missed something everyone's been trying to tell me on the solution, just lots of data swirling around my confused head. Cheers!
  13. Sorry I take some of this back I don't think I need the extra sta wsync. It should be hit when I clear 256 bytes of RAM in the initial setup. Not sure what this all means. I guess it went from one consistent (but wrong) set of player positions to another (less wrong) on startup with my change. Very confusing. It must be moving back and forth the full 8 else the image would snake diagonally too. Maybe I need to pulse respx each frame next
  14. Here's another test where I just reverse the bits of digit 3: photo 3: original photo 4: initial wsync stella reference Much better, but that digit 2 has a tail I don't see on the emulator... and the emulator doesn't have a gap between 3 and 4 as well.... Drats. Here it is on FlashBack2 :
  15. Okay, some possible good news. Photo 1 is the original kernel. Photo 2 has an initial WSYNC before setting RESPx. Perhaps the PAL TIA's start at a different color clock compared to the NTSC TIA's and it was wrong of me to assume an initial clock value on startup. Looking better, but not sure if there are some phantom pixels yet. Might also be the NTSC TV / PAL output fuzziness. @JetSetIlly And here is stella emulator for reference:
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