No and it likely won't happen:
What is the frame buffer resolution?
What is the frame buffer pixel depth?
CRY or RGB?
IMULT, IMAC and RESMAC calculations are not preserved through interrupts.
Dumping values to the stack, moving them to the GPU, running a handful of instructions, returning and popping them back to the high level code... not practical.
The 4k GPU core is already close to full.
There are only a handful of people using JagStudio (Unlike, say batari or 7800basic) and all the 'this would be nice' stuff goes in the 'make a case for it' basket. Starting down a 3D pipeline is nowhere near the top of that list.