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jgkspsx

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  1. Going in early. Atari 2600: Centipede - 280 min Atari Lynx: Hockey - 15 min Loopz - 10 min Commodore 64: Firelord - 15 min Sword of Fargoal - 65 min Uridium - 60 min Nintendo DS: Nanostray 2 - 23 min Nintendo Entertainment System: Mermaids of Atlantis - 128 min Nintendo Switch: Endless Ocean Luminous - 15 min Super Impulse Tiny/Micro Arcade: The Oregon Trail Micro Arcade - 15 minutes
  2. Well, that got weird at the end, ha. @ZeroPage Homebrew and @Songbird talked about this subject last week in the context of Microvaders: And I wanted to point out that we are playing yet another retail library tate mode game in the High Score Challenge this month, the underrated Hockey. Apparently all y'all need to join in so you remember that it exists
  3. Here are my initial competition scores: Loopz - 16140, 32 loopz Played with the original prototype release to see if it felt different at all. It seems close enough to qualify. Hockey - 11 goals Won a fight... no I am not proud.
  4. You should start the game by making the biggest loop possible. Leave some room inside for smaller loops, but go wild. You do get a bonus for clearing the playfield entirely, try to get that at least once early on. The pieces appear in approximately this order: - 1 block - 1 corner - 3 block - 3 corner - U block - L block and reverse - S block and reverse - the eraser - Z block and reverse Later on you have to leave room for the big Z piece - that's the real tough one. The most important thing later on is to not be greedy - the eraser is really random and you can get loads of them or none at all.
  5. I think the major divide is between killing all the enemies vs collecting all the things.
  6. I remember Bubble Bobble existing from my earliest gaming memories, but I didn't really start to love it until a few years ago. For some reason this style of game has become among my favorites. The point about simultaneous two-player play is a great one.
  7. Lode Runner isn't one of these; but its progenitor Space Panic is: And its direct predecessor Heiankyo Alien is too: Maybe Heiankyo Alien is the earliest non-shooter game where you have to eliminate all of the enemies? After all it predates Pac-Man.
  8. Congratulations to @agradeneu for the platinum medal in Pac-Land, to @ZeroPage Homebrew James for the Virus Mode of Eggsavier, and unfortunately to myself on the normal mode. Thanks to everyone for participating! I am working on the new tracking spreadsheets and should have the leaderboards updated this month.
  9. I personally like Jimmy Connors and Power Factor, even if I think they could be a lot better. Power Factor in particular has the germ of an awesome game. Just dialing down the missiles shooting at you from offscreen would have changed it much for the better. I even kind of like Gordo and Kung Food... speaking of which I need to respond to @jeremiahjt's challenge on Antstream...
  10. 2024 HSC rules It's May Day and that means it's time for hockey! Okay, that doesn't make sense anywhere in the northern hemisphere, but go tell that to the National Hockey League, which is in the first round of the 2023/2024 playoffs. In honor of that questionable tournament, we'll be playing the Lynx's sole hockey game, blandly titled Hockey. In keeping with the spirit of the high score challenge, we will be playing the arcade-y shootout mode, but we'll have a couple bonus points for the rest of the game. Quick digression: The original goal of Lawrence Siegel in commissioning the game in 1990 was to license NHL all-star "Super" Mario Lemieux of the Pittsburgh Penguins. Not because he cared about the talented Quebecois player, but because he wanted to call it "Super Mario Hockey" to, in his words, "f*** Nintendo in the ass." Charming. Once the lawyers told him it was not a battle Atari Corp could win, he lost interest in licensing Mr. Lemieux, but the game got made anyway. However, his dream was partially realized: Sega commissioned a Genesis/Mega Drive port of the game (which actually came out first), which was indeed called Mario Lemieux Hockey: For our indie/homebrew game track, we'll be playing fantastic puzzler Loopz, created by Audiogenic and ported to Lynx by Hand Made Software. It was officially announced for release by @Songbird Productions in June 2004, so we'll be celebrating the 20th anniversary of the game's official release as well! This game is available on the Evercade, although unfortunately due to Atari licensing issues the cartridge is now out of print and has gotten pretty pricey. Not only is this a really fantastic, addictive game, but it also has some of the best music on Lynx. Round Over: Saturday, June 1, 12:00am International Date Line West Hockey Manual / instructions / discussion: Manual (some of the controls are not obvious so make sure to read it!) Settings - One player Shootout. Pick your team and your opponent. HSC Record: Never played before! Description: The goal is not to win - that's easy. (Well, not that easy.) Instead, the goal is to keep the deadlock alive as long as possible. Every time you score a goal, let the computer score a goal in response. Try to score and allow as many goals as possible to keep the drama alive! Each round both sides get five pucks. That's a maximum of ten goals per round. Your final score will be your goal count plus the computer's goal count. To reduce frustration, you don't have to win. Medal Thresholds: Platinum Medal: Score the most goals! Gold Medal: 24 goals Silver Medal: 14 goals Bronze Medal: 9 goals Bonus challenge 1: Win a regular game for 1 bonus ranking point! Bonus challenge 2: Win a fight for 1 bonus ranking point! Scores: 1. Your name here! 2. Your name here! 3. Your name here! 4. Your name here! 5. Your name here! Loopz Manual / instructions / discussion: GameFaqs faq on the NES version (which is mostly the same) Buy physical: https://songbird-productions.com/product/loopz-lynx/ or play it on the Evercade Lynx Collection 1: https://evercade.co.uk/cartridges/atari-lynx-collection-1-cartridge/ For the purposes of inclusivity, the original B&C ComputerVisions PCB release is also fair game - any changes didn't affect the gameplay substantially. Settings: Chain Loopz, game level 3. All other settings are up to you! HSC Record: First year! Description: Connect the loopz to score. The longer the loop, the better the score! You cannot place a tile with a connector touching the edge of the playfield. The Pac-Man or eraser thingie deletes pieces. You have to act fast - there's no time to lose! If you're struggling at speed 3, practice at lower difficulties first. Medal Thresholds: Platinum Medal: Score the most points! Gold Medal: Score 20000 points! Silver Medal: Score 10000 points! Bronze Medal: Score 5000 points! Scores: 1. Your name here! 2. Your name here! 3. Your name here! 4. Your name here! 5. Your name here! Current season point standings: Name Total Total Retail Total Indie Any corrections please post. Please put your score in text in your post please to make my life a little easier. Thanks for joining us
  11. This was at a retro game convention. The guy said he bought it in Japan as junk and fixed it up, but he didn't say more.
  12. Yep, my thoughts exactly. One idea somebody offered on Facebook was that the Alpha could be a dock for the EXP with controller ports. That would be really neat, but I am not sure if the USB port of the EXP is hooked up to data at all.
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