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Homebreviews - part 2


Nathan Strum

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The reviews continue...

Crazy Balloon
4/5

Crazy Balloon was an obscure arcade game from the 70's, from a time when videogame genres were still being invented. Game companies hadn't settled into reusing the same formulas over and over again, and unique, quirky games like Crazy Balloon were the result. While essentially a maze game, Crazy Balloon is more than simply finding your way from point A to point B. It's a devious mix of needing to be patient, while beating the clock. The first few levels give you the feel for moving your balloon carefully through the maze, but then the levels get trickier as obstacles push and pull at your balloon, and threaten to send you careening into a wall. Manuel has managed to include all of the levels from the arcade game, and the result is a whimsical, yet fiercely challenging game, unlike anything else on the 2600.

Strat-O-Gems Deluxe
5/5

A great, colorful puzzle game requiring strategy and fast reflexes, Strat-O-Gems Deluxe is a welcomed addition the 2600 library. The game starts you out slowly, but this allows you to build up potential chain-reactions of gems which are the key to scoring big points. The manual, although a bit wordy, is full of useful tips on how to get the most out of your game. As you get to higher levels, the pace picks up and you'll have less time to strategize, and barely enough time to survive. Nice touches like bomber and wild-card gems give you even more opportunities for strategy and scoring. The sounds and graphics are all first-rate, with some cool visual effects. The gems change shape each level, which not only adds visually to the game, but keeps you on your toes as you have to adjust to each new shape. When you score a particularly impressive combination, the game stops to congratulate you, but I found this to be disruptive to the flow of the game. Fortunately, you can turn that option off using the right difficulty switch.

Warring Worms: The Worm (Re)Turns
4/5

It's Surround meets Combat - with enough variety to keep you busy for months. This is a great game to play head-to-head, and the single-player mode has pretty decent AI as well. The concept is pretty simple - box your opponent in, or blast him to bits. What makes this game a keeper though is the sheer number of options available. There's a mode for everybody here, from indestructible walls to constantly changing arenas, wide-open vistas to confining spaces, weapons or no weapons, scoring variations, and a mode that generates random options for each round in a game. This is one game you may never play the same way twice, but if you find a mode that's your favorite, the game selection menu makes it easy to dial in exactly the settings you want.

Swoops!
5/5

A fun collection of three mini-games: Splatform, Crash 'n' Dive and Cave 1k. You can play each separately, or as a "3-athlon" where your scores for all three mini-games are combined.

Splatform alone would be worth the price of the cartridge. It's a fun, addictive game which requires deft control and patience (but not too much patience, since time is against you). The more you play, the better you'll learn the layout of the platforms, and the higher you'll score the next time. But there's also a random platform mode that ensures you'll never completely master this game, even if you manage to beat all of the regular levels.

Crash 'n' Dive is a surprisingly fast-paced game where you plummet past (and into) colored platforms. If you hit the same color multiple times in a row, your score will increase faster. Miss a platform, your score goes down. The trick is picking the right colors to run into, without letting too many of the other ones go by. The platforms can race by at a breakneck speed, and the paddle control makes it a pretty fun twitch game. It would be nice to have more than just one life though.

Finally is Cave 1k, where you use only the fire button to control the altitude of a helicopter flying through a cave. It's a pretty good mini-game, but it would have been nice if there were more to it. Fuel to pick up, objectives to accomplish, people to rescue, or maybe more complex terrain (like the platforms in Splatform). Even so, as an addition to the other two mini-games, it rounds out this collection nicely.


Up next... three more games!

Or is it nine? icon_ponder.gif

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9 Comments


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Nice reviews...would be nice to have a bit more explanation of why some games are scoring 4s and some 5s. It isn't clear, from your review, what gave Crazy Balloon a lower score, for example. Or, conversely, why SWOOPS! got a higher score.

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Funny, you are probably the first who likes Cave1K the least of the three games. Usually its Crash'n'Dive which scores less than the other two.

 

But many thanks for the nice review.

 

BTW: I agree with the post above, maybe you should explain why you gave some games 5 and others "only" 4 points.

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Well, the reason one game scores higher than another depends on how likely I am to keep hitting the Reset switch after a game, vs. how likely I am to reach for a different cartridge. It comes down to how much I enjoy it, which can vary even with games that I think are really good.

 

With Crazy Balloon, I think it's a really good game, and I enjoy playing it - but only once in awhile. With Swoops!, I can play Splatform over and over again, so it's the main reason for the 5/5. And even though I don't like Crash 'n Dive or Cave 1k as much, they make for a nice break from Splatform now and then, so I consider them to be bonus games. In other words, they don't hurt the score by being there. Same with the (forthcoming) review for the 2005 MiniGame MultiCart. There are a couple of games on there that are good enough to justify a 5/5 for the entire cart. I don't think it's fair to penalize the really good mini-games by averaging in the scores for the weaker ones.

 

Since I'm writing these reviews for the store, I wanted to keep them concise and give a good overview of the games, and have the score reflect where I think a game fits in relative to other games. From other reviews in the store, I couldn't tell why some games got a 4 either, but I assumed that the reviewers just liked other games better.

 

Except for Star Fire though, none of these reviews have yet made it to the store. So if there's information that could be added that would help in that context, I can always do a little editing.

 

I suppose my scale would go something like this:

 

5 - Excellent game, very addictive, often played

4 - Very good game, played somewhat regularly

3 - Okay game, but usually sits on the shelf, seldom played

2 - Mediocre game, maybe some merit, but basically collecting dust

1 - Bad game, no merit whatsoever, essentially worthless

 

I'd rather have a scale of 1-10, but the store only has 1-5. :thumbsup:

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Hm... most of the time a scale of 8) :thumbsup: would be good enough for me 8)

 

Thanks for the CB 4/5 as well. I'd even rate Star Fire 4/5, my favourite is still Seawolf. Not only was it the most fun to write, I also still enjoy playing it myself :D

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I'd rather have a scale of 1-10, but the store only has 1-5. :thumbsup:

Agreed. A larger scale would probably help to avoid equalizing too many games with 5/5.

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Hm... most of the time a scale of 8) :thumbsup: would be good enough for me :D

I don't care for an "either/or" system. Although I guess for me, anything that was a 1-3 would be 8), and anything 4-5 would be :D.

 

I'd even rate Star Fire 4/5

Well, I'm sure Albert would be willing to go back in and change the score. :D

 

Anyway, I need to start working on getting that Helium Heroes patch... I'm a long ways away from it.

 

Agreed. A larger scale would probably help to avoid equalizing too many games with 5/5.

Yep. There are a fair number of "9s" but very few "10s".

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When you score a particularly impressive combination, the game stops to congratulate you, but I found this to be disruptive to the flow of the game. Fortunately, you can turn that option off using the right difficulty switch.

 

I generally don't like the intermissions when playing without an AtariVox/Memcard, but with the Atarivox/Memcard I really do like them. Originally, I'd been thinking of not having them show up at all if an AtariVox/Memcard wasn't installed, but then non-AV/MC users would really be getting no benefit from having a bankswitch cart.

 

The AV/MC support pushed the game far beyond what could fit in 4K, and I didn't want to have separate versions of the cart (the non-AV/MC one being $5 cheaper). So I allowed the "GREAT PLAY" screen to appear for non-AV/MC users even though it's nowhere near as neat as what one gets with the AV/MC.

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Anyway, I need to start working on getting that Helium Heroes patch... I'm a long ways away from it.

 

...if it ever sees the light of day... :thumbsup:

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