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Level 4

Here is level 4 of "Golden Pineapples". And here it is solved using just ten moves. Is there a way to solve it using less moves? I don't know, but I do know there are multiple ways of solving this puzzle. Ten moves is the fewest I have used to solve this one. I also made it so the pineapple select sound does not play if you try to move a space without a pineapple on it. That may have caused some confusion. So now I guess what's left of this game is make some more le

9 pineapples

I made some major changes to the code since yesterday. I got its compiling time down from 3-4 minutes to about 2. I also made it so I can have up to 9 pineapples on the screen. I changed the pineapple's landing sound. I added a Super Game Boy border. I did a lot of things. Except add new levels. But now that the majority of the "engine" is done, I will spend more time working on level design. I moved some stuff around. For example, I was taught how to move the Super Game Boy border awa

atari2600land

atari2600land in Game Boy working

Intellivision Consoles can be quite frustrating! - Black Screen of Death...

Seems to be lately that I'm getting in more and more Intellivision consoles that all arrive with the same similar condition. Basically what most might call a black screen when powering on the console but it is more like a dark grey screen with a few lines along the bottom of the screen of even lighter grey. Pressing the reset button does produce a full black screen that will flicker and come back to the same dark grey screen or sometimes it might do something different like an all fuscia colored

-^CrossBow^-

-^CrossBow^-

Clear for Action ported to the Geneve

'Clear for Action in the age of Sailing'  is a game of strategy pitting you against the computer in a pitched naval battle in the age of the great sail battleships of the 18th century. Originally ported to the TI-99 by Walid Maalouli from the TRS-80 I have now ported thst 99 version over to the Geneve. This is a really terrific program and I have made some modifications to better run on the Geneve and take advantage of it's features. The program is now one large program. Malllouli had to br

hloberg

hloberg in geneve

Noises

So I decided to cut the music in-game. To make it so it's not totally quiet, I added a few sound effects: one for successfully moving a pineapple, and a buzz for trying to make a move that isn't allowed. I changed the title screen music. I also made a third level and added a way to select levels. On the title screen, you can press up or down to select a level and start to start it. I have a hard time with this level. It usually takes me several tries to complete it. So I'm keeping it i

atari2600land

atari2600land in Game Boy working

Adjusting CC Values for the NTS-1 Patch Editor - Part 04

Once the radio buttons were shown to be a way to pick the MIDI controller to be adjusted, a demo of a method to make the adjustments was attempted.  The objective was to use the mouse so that it could be moved to adjust the value and click to set the controller value. I also wanted the option of changing the controller value in real time as the value was changed.   As it turned out, it will be a simple matter to implement…. next time.     A touch area is drawn on t

k-Pack

k-Pack in NTS-1

icons larger than 16x16 pixels

So I was working on making an icon for my website about my Game Boy game I have been working on. I needed a pineapple icon. So first I shrunk the picture down to 16x16 pixels using Photoshop. It looked horrible. So then I got an idea: What if I try to make an icon bigger than 16x16? So I made this 96x96 pixel one. It worked: It shrunk it down to 16x16 and it looked a lot better than the one I tried to make that was 16x16 pixels.   On that website, you can download and try the game for

atari2600land

atari2600land in Game Boy working

Pineapples on Game Boy.

Since my avatar is a pineapple, and I finished Frank the Fruit Fly, I decided to make a new Game Boy game. This new game will have pineapples in it. But what do they do? Jump over each other like leapfrog. Only when you jump over a pineapple, it disappears, like in checkers. There is another game that does this for the Game Boy. But I decided I want to put my own spin on it and see if I could make it better. The title screen. Press start on it to reveal the grid. If I finish

atari2600land

atari2600land in Game Boy working

Game Boy stuff I played tonight (3/23/2023)

I decided to play some Super Game Boy. I put in Earthworm Jim. It froze a few times, then froze at the boss. Angry at it for doing that, I turned it off and wondered if my Super Game Boy was broken. It wasn't the Super Game Boy's fault, the cartridge was dirty. I remember this game being really hard when I played it on the SNES eons ago. Turns out my memory is not faulty, I got to the point where there's a snowman popping up all over the place. I tried everything to kill it but I couldn't, so I

I found my Genesis Everdrive!

It was in a cardboard box in my room. The big cardboard box was near the 32X. I thought I didn't have a reason to put it somewhere far from it. So I found it and it is now near the computer resting near my Game Gear Everdrive. "An Elephant Stomping on Grapefruit" has been moved up to what I call "technically a game." I worked on collisions for the GM. So he can now kill you if you run into him. You get 4 lives. You can snag a binary of the game at its website. One thing though I h

Finally, creating a software PC for the Geneve: Part 2

First off I want to apologize for taking a few months to get to part 2 but real life keeps rudely intruding on my hobby time. How dare it. Anyway, since I’m also hiding out at a Zaxbys to just have the time to type this up it’s not going to be as intensive as I would like, since life will eventually find me after all.   Note: you will want to read through the Part 1 before attempting Part 2. Also, because of the vagaries of Windows PCs your experience may vary. I have also included mor

hloberg

hloberg in geneve

Grapefruit monster! (part 2)

I redesigned the Grapefruit Monster. I also made small changes to the elephant. The Grapefruit Monster can now jump while he goes back and forth, which is why he's on the top in the picture even though he starts at the bottom. I also made it so the GM can change directions randomly suddenly, so you never know where he's going to go.   I had a really tough time trying to make it so the GM (I got sick of typing "grapefruit monster") doesn't get stuck inside the ledges. This usu

Grapefruit monster!

Since I got Kolibri for the 32x in the mail today, I thought I'd take some time to work on my Elephant game for the Genesis. I needed to design a grapefruit monster. So I designed a grapefruit monster, but I couldn't get it in the game! I tried and tried and tried and I finally got it in there. As it turned out, I needed to make its x position larger. It was appearing, but it was offscreen. So I got it on the screen. Next thing I need to do is to move it. It will be a two frame animation. Except

a little poem I wrote.

like a cat that is flat on the road like a butt with its own zip code like the cat poop that is in my den like the black ink I get when I chew on a pen like standing outside in the snow when all you have on is some socks and when you try to take a step you slip on slippery rocks like noticing your shoe's untied and the laces get in the gears in a bicycle ride so you fall down on the ground and you feel pain and you notice on the pavement is a bit of your brain and no one's th

Hour Glass

So I was going through my computer and found something interesting. I had attempted a "revival" of the TV show called "Hour Glass." Why? I don't know. I first found it while looking through my gigantic book of the history of TV (over 1,700 pages!) I guess just for my own amusement to see if I could do it. I don't know if I should make it black and white or in color. I tried to make it in the style of early TV. But it's in color. But forget that for now, I still have to make 58 more min

Pink eye?

Yesterday my right eye was watering real bad. I had to keep rubbing it to get the water out of it. Then my eye looked all red. I went to sleep last night. I only got 12 hours of sleep, going to bed at 8 PM and waking up at 8 AM. I get real bored, so I thought I'd play a Game Boy game. I've been on a Game Boy kick lately I guess. I "touched up" the Frank the Fruit Fly box front. Here is how it looks now: This looks a lot more like a Game Boy box if Frank the Fruit Fly was released durin

Ftff box art.

So I got real bored. I decided to work on a MIDI. I was working on Van Morrison's "Summertime In England." But that's not what this blog entry is about. This is about Frank the Fruit Fly. I got a box template for a Game Boy box. I began working on the box designing. I like to be in control of art in my game. Unless I pass it along to someone else, which is what I did with Jack and the Beanstalk and 1 on 1 Basketball for the Odyssey 2.   So I was drawing when it occured to me that...I c

Crappy 10-line code

So I noticed there was a 10-line BASIC game programming contest, and thought "What could I make that would only take 10 lines to do?" I thought about that Running Zyx game I made for the Jaguar. I put in a blueberry and called it "Blueberry Blast". Just a little crappy program I have decided not to enter into the contest due to the fact it will probably come in dead last. I began work yesterday and finished it up today. I have no idea how they do the stuff they usually do for the 10 li

I was an industrious kid.

So I was a kid. It all happens to us (well, except for babies.) And, as a kid, I made a whole bunch of stuff. Mostly magazines and comic books. As I grew older, I made more things, mainly video games and crossword puzzles. But I still have the urge to make magazines I had like I was a kid.   I found one of my old magazines I made when I was a kid. I probably made it in the doctor's office waiting to make sure my allergy shot didn't overreact like I did every week. Unfortunately it does

Radio Buttons for the NTS-1 Patch Editor Part 03

I seem to remember that setting up radio buttons using Visual BASIC 4 was a point, click and fill in the properties table procedure.  Not so easy with Diamond GOS.  Programming Diamond is a lot like the early days of the Atari programing, when the only way to know if an algorithm would work was to try it, rather than searching the internet for an error free method.  Add up the frustration from (what I don't know about the (Atari hardware + MAC-65 + assembly language + Diamond GOS)) and you get t

k-Pack

k-Pack in NTS-1

Geneve Advanced BASIC v 4.08

this is going to be a short blog. @9640News & @InsaneMultitasker has just released the latest version of Geneve Advanced BASIC v 4.08. They cleaned up the last of the bugs and I had a small part of editing the manual. Here is the download. Enjoy. NOTE: Recently I found some with the commands concerning SPRITE usage. CALL DISTANCE gives bad values and CALL SPRITE will error out sometimes with a 'bad value' in the X & Y values even when they are good.   ABASIC-408.zip

hloberg

hloberg in geneve

The F stands for food

I am back working on Channel F again. I had some new positive thoughts for the sixth game I tried to program earlier. So I began to work on it some more. I also discovered the title screen music wasn't looping, so I had to fix that. And, which is new, I made the menu more legible. While this looks better, I don't know if it will all fit on a TV. I also had to shorten a few game titles. I guess unfortunately the guy who was making the Channel F flashcarts is apparently not goi
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