Homebreviews - part 4
The last ones! (At least until I pick up some more games from the AA store.)
Thrust+
5/5
Thrust+ is one of the best games ever programmed for the 2600. It's a little more expensive than other homebrews, but it's worth every penny. The graphics are incredible, and the gameplay is absolutely flawless. Thrust+ is certainly a challenging game, but not unfairly so. The gravity and momentum that affects your ship feels just right, and even as the heavy Klystron pods you have to rescue cause you to careen into a canyon wall, you'll still marvel at the physics of the game. The sense of accomplishment you get when you master a new level is exhilarating. Emulators just don't do Thrust+ justice - this is a game that has to be played on real hardware to get the full impact of it. The fact that it comes in a box is the icing on the cake. It's been 20 years since I got to experience the anticipation that comes with opening up a brand new, boxed 2600 game, and this one didn't disappoint.
Okay, so this next one isn't a homebrew game...
Pick 'n Pile
4/5
I wasn't sure what to expect with Pick 'n Pile when I first played it on an emulator, since it didn't seem to make much sense at first glance. But after reading the instructions I had a better idea of what was going on, and it's turned out to be a very fun and original puzzle game. (The trick I missed was using the Select switch to drop in extra pieces needed to complete the levels.) The game requires strategy to make the most out of each level, but you're always up against the clock, so you can't take too long to plan out your next moves. The graphics are very good, and there's a lot going on onscreen with only minor flicker. A couple of tips: swap out the bottom piece in a column last, and you can build up a larger column for bigger points; use the square pieces to box-in the sides of columns that are otherwise unstable. The fact that Pick 'n Pile comes with the original box, PAL cartridge and instructions is a nice bonus. An interesting and unique game for the 2600 that's well worth having.
Finally, I actually purchased this next game at the same time as Star Fire, but I couldn't find anything nice to say about it. I decided to give it some time to grow on me. It never did, and my first pass at this review was pretty negative.
I've since gone back in and given the game another chance, and made some changes to the review. However, it doesn't merit a better score, since I just don't like it as much as any of the games I've given a 4/5.
Marble Craze
3/5
Well, I may be the lone dissenting voice about Marble Craze. It's a cool idea for a game, but it can get so frustrating that I can't whole-heartedly recommend it. The first obstacle you have to overcome is just figuring out how to use two paddles at once. You have to keep them stationary somehow, or the game is unplayable. I tried taping them to the tops and sides of various objects, but after a lot of trial and error (mostly error) what worked for me was just placing them on an upside-down mouse pad on a TV tray. The textured rubber on the bottom of the pad grips the paddles and keeps them from moving (rubber drawer liners from a hardware store would also work).
That solved, Marble Craze becomes playable, but is still extremely difficult. Often I'd find myself stuck somewhere in a maze, repeatedly running out of time or falling off the edge until the game finally, mercifully, came to an end. The game doesn't always play fair, either. When you lose a life, it will usually place you at a different location than where you died. So if you die right after getting through a particularly difficult section of a maze, you may have to repeat it all over again. Worse still, is if you go off the edge of the maze, you aren't given any extra time on your next life. So if you fall off with only a second or two remaining, you'll instantly lose another life as soon as you come back.
The graphics and original music are excellent, and the mazes are (generally) well designed. But the difficulty level may be a turn-off if you aren't prepared for it. For me, the game is more often frustrating than fun. Support for the 2600's Trak-Ball controller might have helped, but it's not an option.
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