Fireball revisions
Many thanx to supercat for his even-odd suggestion and to vdub_bobby for the better positioning routine without the hiccups! With their input the "few odd things" I listed before have been resolved
The lower castles are still not rewritten, though I did add a cycling option to fireballs for flickery flamish look. I'm not sure what I think about it yet, but I do know it will be pulled if I need additional processing time to handle 3 fireballs. To enable the cycling set your Left Difficulty to A. The Right Difficult will adjust the speed, where A = fast cycling(every frame) and B = slow cycling (every fourth frame) The flicker is accomplished by swapping all 3 ball's x-y data so that "fireball a" is first drawn with the ball, then on the next frame by a missile, and finally the other missile.
The latest source and BINMedieval_Mayhem_2006_03_21.zip
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