I'm working on generic/reusable routine for action game.
First : A structure for "TimeLine". The aim is to trigger action at a certain "time" or place on screen/scrolling.
Example :
At 5 seconds : Trigger 4 ennemy of type Monster 1, with movement type Movement 1, define start position of all ennemy
At 10 seconds : Trigger 1 ennemy of type Monster 2, with IA movement 1 , ...
At 15 secondes : Trigger an object bonus at position 0,0 With no movement
At 20 seconds : Loop at 20 seconds
My wife have a job meeting in Paris, so she take my work bag and ... all my usb key with all my sources code !!
Yesterday i haven't make a local backup cause i've seen Scream 4 in cinema ... so today, i can't work on the next game :(
Damn girls ... :)
Back in 2004, i've trying do to something on PC,Linux,Gp32 and Dreamcast with SDL and an unified game library i've made.
To test that i've find a shoot'em up source code with some graphics and the result on PC is that (sorry for the bad video) :
http://www.youtube.com/watch?v=34cXDdpqwg8
The source code, compilable with DEVC++ is here :
http://www.megaupload.com/?d=PM86YDT0
The .zip contains source code for the game, and source code of my game library for PC, Dreamcast and GP
So the game contain everything now, pause, extra life ... I hope i've done something good Now taking some rest and waiting for puzzli to show up on cartridge
(And i'm begining slowly but surely a new game for coleco).
I've just send a beta version of Lock'n chase to CollectorVision.
Some things to add for RC : extra lifes, pause ... and advice from CollectorVision to improve the game, if it need.
The sound coding process has begun. And it's not so hard as it look. But i'm not musician talented.
So for the moment i've got a sound for :
- Getting gold coin (blip)
- Making a door (prrrrrr)
- Catching a bonus (tulutututu)
- Be catch by a cop (little music )
- And a repeating sound during you play. I must arrange it
(bip bop bup bip bop bup)
That's all for the moment. I've contacted newColeco to have more information about sound and have better understanding of what i'm doi
I've just finished the graphic part and coding part of Lock'n Chase. Now the harder part for me come : the sound fx. Don't know how many time it will take to find the "good" sound ...
Sounds needed (from the arcade game) :
1 continuing (and annoying :) )sound during all the game
3 different sound when you get gold coin
1 shot sound when you close door
1 little jingle when bonus appear
1 sound when you take bonus
1 little jingle when you loose life
Total 8 sfx to do.
2 cosmetics bug have been found in bomb'n blast. I've corrected them and change the reduction algorithm to be more clear for the player, and more logic.
Lock'n Chase Colecovision adaptation is now fully playable.
It's time to include hiScore, bios screen, design attract screen, design gameOver screen, design sound, and add more animation to the sprite.
For the moment the game content 10 Levels (0-Easy 10-Hard), i count on 25 levels to reach Hard mode in the final version.