Jump to content

Kiwi's Blog

  • entries
    92
  • comments
    70
  • views
    88,017

24x24 single tile scroll


Kiwi

1,078 views

blogentry-24767-0-27695600-1368428660.gif

 

This is my attempt to do smooth scrolling for the Colecovision. I want to recreate Adventure of a Witch for the Colecovision. It's smooth but not perfect. It get a bit glitchy as the tree descend on the last third of the screen. Every 8 frames, put_frame update the new tree's position. Seems to run at 60 fps, but I slowed it down to capture this gif with the Gifcam. I still have Megaman 2 explosion in this. Even that made it hitched a little. If I update put_frame() every frame, then it'll have lag. One thing I learned from Making Adventure of a Witch is load handling. I update the random tiles every 8 frame on frame 3, then update the score every 8 frame at frame 5. The game needed the control and the tree update every frame. Without that, the game will lag and eventually give me an out of memory message. Although the trees are update like the original. I will add RND function to change the x and y tree's position once their y axis hits 28(to move it to 250).

 

http://petitcomputer.wikia.com/wiki/Adventure_of_a_Witch:The_Flightful_Night

 

In this version, I'll have the flying level be fixed. Add top down adventure mode.

 

There's so much game I want to produce.

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...