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Donkey Kong 3 WIP 1


Kiwi

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I am working on a lot of stuff at the same time because I am crazy and want to do many many things. Donkey Kong 3 is one of many games that's lucky enough to be worked on for the Colecovision tonight. I was dreading to add 2nd player collusion in secret game 1. Even though I was tired, I just went ahead and work on this game tonight. Also listening to Brawl in the Family podcast help me keep me focus on this project tonight instead of listening to Third Rate Gamer on repeat.

 

This thread here, http://atariage.com/forums/topic/196245-mario-bros-and-donkey-kong-3-questions/ sorta the push I got to make a mock-up of Donkey Kong 3. I got hyped up and started building this game back when this thread went up. I stopped when I learned that someone else may be working on the same game. However, I got the OK to build this game *Squee* :D . This game will teach me a lot of tricks with programming. Just tonight I just applied a system that allow you to shoot 5 puffs on screen. It was kinda funny seeing it tried to shoot something that isn't declared on the array, then behaved differently. Such as if I tried to shoot puffer # 5 and only have slots for 4 puffer and there's isn't a stopper. You'll see Donkey Kong's sprite face scattered across the screen. Now there's a stopper, the glitch is no more. Petit Computer helped me learn the array system since the trees that spawns have a similar system. I might have to change the graphics a bit, but I'll work with this one for now. The arcade version was 2 screen vertical.

 

My next biggest challenge is changing Stanley sprite priority every frame. One frame he'll be sprite number 2-5, and then second frame he'll be sprite 28-31. He would the only sprite to be flickered in that method for now. He's 4 colors and the bugs and power-up will be at his scan line, it would make sense to flicker him. Once I get him to flicker, then my next challenge awaits. BUGS! Also, shoot puff puff up Donkey Kong's butt.

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