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Space Invaders...Day 12


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Well, I learned a lesson today: do NOT play this game and hope for a high score after drinking. Yeah, my stupid butt forgot a certain thing that if the Invaders get to close I lose. So yeah, first game was bleh! Oh well. I did try for my one goal tonight eventually, and hypothesized this: It's best to have 7 Invaders on the screen. Now you can have six, but with the way I shoot by the time I have 6 left, I rarely get the UFO. If you can get 6 Invaders left and have the UFO suddenly appear, awesome! Also note it is best to have the Invaders in block formation 2 rows of 3 longways (so you can kill them quicker, or at least it seemed from the times I tried doing this). I also noted it seems more possible to clear the board then nail the UFO if it is approaching from the left side of the screen. I came close to doing this goal a few times tonight, but I got to excited I guess and started missing a few shots. You HAVE to hit the remaining Invaders quick (with no missed shots). I thought I could have done it with the UFO coming from the right, but it seemed by the time I was ready to nail him, he was past the marker (I.E. the little things at the bottom of the screen you can't move past). Oh well.Tonight I played 2 games with scores of:5,205 and 29,325Yeah, trying to get my goal kept me going on the second game. Anyways, here's the breakdown:Total games: 24 (average of 2 games a night)Total points: 544,310 (average of a little over 45,000 a game)Also I need to try and remember to do this (and if anyone wants to help please do) but I'm trying to see what stages, if all of them, have at least 2 UFO's. That's the most I've seen per screen (remember, for some very strange reason I'm trying to kill them ASAP), but it seems about the 3rd or 4th board only one appears (again, I'm shooting to fast). So I'll have to test it and see. But if anyone has the info on this, lemme know!

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