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Of mice and minikernels


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I've just been feeling like doing minikernels lately. I don't know why. Maybe 'cos they offer a nice quick challenge.My latest minikernel was an effort to try doing the Warlords shields and kings all with player sprites, so as to free up missiles for additional fireballs. Turns out I forgot that NUSIZx affects missiles as well as players (grrr...) but the code is still somewhat interesting as it manages a single-line kernel with two 16-pixel-wide kings on the same scan line as two movable shields, with all the kings and shields having the proper colors. If one wanted to do a single-ball Warlords with slightly-improved "king" graphics, it would certainly be possible to do it this way.The demo uses the first three paddles to set the positions of the shields and the Ball. The paddle-reading code is described in my previous blog entry.

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