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Wolfenstein Animated


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Its been a long time since I posted anything. I am working on a new release of Wolfenstein with neotokeo2001 and Nukey Shay. Neo and Nukey came up with the clever idea to double the 4K ROM and animate the game sprites. I am working on updating the level maps, fixing a couple bugs from the original, and adding a couple new features as space and free time permit. The new release will be offered through the AA store so hopefully the shipping problems of the past will remain in the past. I am attaching a work in progress binary. The big changes so far are to fix a problem with the room randomizer, that could make thing unrandom. I also added 2 more level maps. There is a bit of a glitch on the level map switch that I need to iron out. It works fine, but makes a nasty visual glitch some times. The life bar was changed from dots to a continuous bar. I am not sure if I like it or not. Looking to finish within the 1st half of February. Cheers!

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Since larger carts cost the same as 8K, would there be any problem using 16K and doing 4-frame animations (instead of 8K and two-framers)?

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Since larger carts cost the same as 8K, would there be any problem using 16K and doing 4-frame animations (instead of 8K and two-framers)?

 

 

Hmmm... not a bad idea. I'll think about it.

 

Cheers!

 

Rob

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