Stellar Fortress v 0.11
The visuals are similar, so no screenshot.colecovision_price_liet.zipNew Features:- Joystick fire button support.- 2 mutli-frame player shots, using Missle 0. Currently only shoots to the right.- Shot delay counter to prevent player shots from appearing right on top of each other.Todo:- Support for firing in all directions.- 16-bit engine for player shots.- 16 animation postions for player ship.- More sound FX.- Score and re-enforcements (extra ships) display.Development Note: I don't like button-masher games (e.g. 1942), where you have to press the firebutton every time you want to shoot. It beats the hell out of the joystick/keyboard, not to mention the wear-and-tear on your thumb and/or finger. So this game will support auto-fire if you keep the joystick button pressed down at all times. Individual shots can be made for added accuracy.Known Issues:- The ricochet physics is sometimes off when the ship hits the corners of the shield. This needs some more work.- The shots don't look like they're coming from the middle of this ship. A simple SBC will fix this.- There's a bug somewhere in the code that alters the width of the ball. On some frames, the width is 1 pixel when it should be wider.- Really need 16 animation positions for the ship. It's hard to steer the ship with only 8 sprite positions.
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