B<X
A couple of months ago, someone suggested that Rally X might be possible on the 2600.Well, I thought I'd try to take it a step further and see if it were possible in bB. I found that a demo was possible but the full game wouldn't fit into 4k.But that was then and this is now, and bB supports bankswitching. So I've recently revisited this game between short bouts of coding for bB itself (which is sorely in need of an official release, but some objects are shinier than others...)So in order to get 4 cars on the screen at once, the car bodies are swapped between a player and missile on alternate frames, and the wheels flicker at 30 Hz. The result isn't so bad, as the wheels kind of appear to be moving/shaded or whatnot, hopefully giving the illusion of multicolored cars.Well, one problem here - you have a player car and three enemy cars, but one enemy car looks exactly the same as the player. So what to do? Drawing only two cars was suggested, but didn't want to make the game any simpler than it already is (the real game allows up to seven cars.) So I found a solution, I think: I strategically alternate car colors.Your car is blue with blue wheels. There are 3 enemy cars - one red with red wheels, one lavender with red wheels and one lavender with blue wheels. The two lavender car bodies really just alternate from red to blue, but persistence of vision comes to the rescue. So hopefully this adequately solves the problem...This demo is to show the above working. It's not playable yet (no collisions, flags appear in weird places, etc.)Another issue: the radar screen. I can make the game without it, but I think the game needs it. So to do the screen, I was thinking that you could see it by pressing Select (or something) and it would replace the main screen briefly. The next issue is HOW to display the radar screen, preferrably without a custom kernel or massive flicker...
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