Colony 7: More Bang for the Buck!
Hi there!
Ok, I got sidetracked a bit, playing way more G'n'G than I should have played...
Anyway, here's now another Colony 7 milestone, featuring no less than 20 brandnew marvellous explosion sprites from Nathan!
Besides all animation code for the explosions, I also tweaked lotsa issues introduced by that, like having destroyed cannons quit firing and other logical adjustments all over the place, like collision detection and the smartbomb animations for example.
Only thing that's missing from that area of the code now is the whole smartbomb execution and the Bummer behaviour. I need to check vs. the Arcade, what it does once a cannon is destroyed. I assume it just stops launching Bummers for that cannon, but I want to make sure.
This version also marks the end of any 4K MG contest ambitions for me this year. I'm down to 128 bytes of ROM with that now, having not even a skeleton of a real game in hands, so I'm bumping it up to 8K with the next version. Any attempt at a 4K version would I now not only consider a pointless waste of time, it'd also head into a totally wrong direction, as it'd require cutting things I already have.
Greetings,
Manuel
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