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Daily Frake


Dmitry

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Sometimes I do some work moving C functions into assembler, or reorganizing memory...I'd describe this weekend as mostly doing that. At first, I couldn't get started - didn't do much work on Saturday. But Sunday brought some productive work.

I'm really getting close to firing up my new graphical rooms, and I imagine after I do that, I'll make another youtube video showing progress.

The game is nearly complete as a game. Meaning you can go through the rooms, get to the end, win the game, lose the game, etc.

It's missing bonus life...the snake shrink animation, and the animation to move between rooms...stuff like that.

But in a week it'll be a complete game and just a race to see how refined I can make it before ABBUC.

However, there is one other thing - I fundamentally don't like Snake. Making it better and showcasing my son's artwork have been fun, but the concept of hitting your body or a wall and then you die - is not coming together as a game concept that I find interesting. I'm thinking maybe allowing for hitting both your body and a wall, with no serious consequence.

And maybe instead you have to chase mice - and maybe you have to encircle them...I don't know I'm just spitballing here. But the original Nerm relied on your ability to line up vertically or horizontally your position to align with a small hole for exiting a room - and I just don't find that fun as a skill exercise. I want fast action, that works the twitch of the joystick, not your retinas.

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