Mapping out final tasks
While these tasks are at various levels of granularity, meaning a task like 'fix oops color' is trivial, and a task like 'complete all other rooms' is huge and vague, that inconsistency doesn't bother me. This is my roadmap, and when this list is done, I"m done. It'll go to ABBUC.
Which means, I neither implemented two player mode, nor added the save score feature, and neither of those features is that hard, I just have to cut off development and finish version 1.
Of course, I can take it back up and even years from now keep tweaking it and adding features. Life can jump in and take you away, and I'd rather have a version 1 done that I can fall back on, if that happens.
# tasks
#
# player mask the grand hallway curtains
# fix the egg showing up on unlocked rooms
# fix the egg counting below 0
# complete treasure room
# complete grand hallway
# complete chapel
# snake exit shrink, with sounds
# fix the changing snakehead color when in exit
# fix the start freeze
# fix oops color
# game ending screen
# bonus life screen
# frake's home screen
# design all other rooms
# complete all other rooms
# semi-smooth animation
# re-implement snake look for Frake
# animate flags, waving
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