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The blog title resembles the mazecraze 2 sprite. No, there was no thought in this design... it's just a placemarker until a better idea comes along.
I am also hoping that y'all will help me resolve a dilemma of sorts: I am nearly out of space. The 6k in the SC is all used up - the lower 4k (all but 200 bytes) for game logic, and upper 2k for the maze.
Right now, the game initialization is all located in the upper 2k on startup, and it's all overwritten by a generated maze immediately upon finishing. I could also put a title screen here. All no big deal if they run once.
Now here's the problem - I think I should also put in a selection screen in the upper 2k as well, but this will need to run again, but will be wiped out by the maze. But this is a Supercharger, so in theory I could reload the upper 2k? Can this be done automatically, or with minimal annoyance to users of a real SC/CC/CC2?
P.S. Current binary attached. I used Supercat's suggestion of allowing block placement only in certain places so they can be removed and not stifle the bot. TO remove them, it purposely takes about 3-4 seconds. You need to move up to a block, hold down the fire button, and soon the player will flash (and you'll hear accompanying sounds.) You can think of this as activating your wall vaporizer, which is essentially a 2600 Farad capacitor. It takes several seconds to charge up, and once charged, all of the current can be discharged into a wall, which destroys it.
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