Fireballs revamped
I rewrote the fireball movement routines to use less RAM. I tried out REALbasic in order to create the direction/speed tables. It's a little qwerky, but it got the job done.
The direction/speed is now stored in a single byte for each fireball. When viewing the bits as 76543210, bits 765 control the speed while 43210 control the direction. This yields 7 speeds(speed 0 flags a not-moving fireball) and 32 directions. The directions are set up like this:
0 ^ |24<--+-->8 | v 16
If the fireball bounces off the top or bottom the direction is changed using (16 - DirSpeed) and %11111.
If the fireball bounces off the left or right side the direction is changed using (32-DirSpeed) and %11111.
In the attached BIN I have 1 fireball going at speed 1 with an initial direction of 4. The fireball with speed 4 starts out going in direction 3, and the fireball with speed 7(the fastest) starts out in direction 5. While the PAL tables are in place, I haven't yet made the routienes use them so the fireballs will slow down if you change to PAL mode.
BIN mm.bin
SourceMedieval_Mayhem.zip
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