Jump to content
  • entries
    7
  • comments
    0
  • views
    2,688

Bit of progress


So after a few more days of work i've now got a new titlescreen with some scrolling text and flashing colors (bank6 now full!), a more varied and colored tileset (still not sure of the colors yet) and the first beam/lazer?? dropping blocks. I've had to re-arrange stuff and play around to try and get access to certain things across a couple of banks. The main loop is in bank2 and I now have the player code in bank3 and the enemy stuff in bank4. Hoping this will work ok on a real machine but until I get a Harmony cart (or release a build soon) for some testing I can only keep my fingers crossed.

I've converted some tile and data bank code into Macros which work quite well across various banks - except when you need to draw tiles!! I've setup a data bank to store some variables to check back in bank2 whether I need to drop a block. I have the requirement to draw the initial map and drop tiles but these are in different banks currently - hopefully I can fit it all into one eventually.

I have a couple of way of dying now but need to get the game over process sorted next and tidy up a little bug in the player jumping. Once this is done I might release a build - hopefully some time in the next week or two. Reasonably happy with progress though.

blogentry-66583-0-72365400-1546611739_thumb.pngblogentry-66583-0-32716700-1546611753_thumb.png

  • Like 3

0 Comments


Recommended Comments

There are no comments to display.

Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...