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Magical Fairy Force


Ryan Witmer

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Been a while since I posted here. I've been suffering a bit of a creative block lately, but I've been forcing myself to keep moving forward on this project.

I've got some really cool things going on now and some of the gameplay details are starting to become clear. Here's a current screenshot:

Magical Fairy Force, February 25, 2019



A few things going on here. First, the orange diamond looking things are obstacles that move toward the player. I achieved this by getting vertical scrolling working on both playfields. Right now I'm calling these things "stars," but that's subject to change. The graphics are temporary, of course.

I'm still not exactly sure what the stars will do, but I have the ability to spawn them at different rates and control the scrolling of each player's "star field" at different speeds.

I've also added a health system. Those four red dots on each player's status area are health points. Collision with the wisp shots is currently implemented, and health is removed accordingly, although neither player can die at this point.

I also have a nifty hit-invincibility blink that happens when you get hit. I may need to tweak the rate on that a little, though.

Hopefully I can get this project moving a little quicker and have more updates and eventually a simple demo to post.
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