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Arcade Pong


djmips

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I already had it on my TO-DO, to work on an Arcade Pong and when vdub_bobby posted his Arcade Pong demo with the an open offer to work on it.

 

Now, I have some time and I am putting in some work on Arcade Pong.

 

So.. here's a new version of the Arcade Pong game.

 

APong.asm - July 02_01 version

 

-paddles shorter (snuck in prev changelist really)

-net thinner

-collision with paddles work correctly (always rebound away)

-score digits taller (but not tall enough)

-changed digit font to match arcade pong

-1 period filter on paddle read (probably too slow - commented out)

-digits are now gray (but also ball...)

-digits are now right justified

-move digit position to be more like arcade pong

-removed bottom and top lines which were not in arcade pong

 

I haven't added sound but I don't have any reference to what it should sound like.

So far the best references for Pong was the screenshots at KLOV.

Any additional info or comments on this version is appreciated.

 

If you have good arcade Pong screenshots or wave files of the sound effects and where to use them, post them here.

 

Also, I don't know how a two player paddle game can be played on a PC!?

 

I have been testing this by downloading to the real hardware and it works quite well, the best control is when you sample the paddles at 60Hz and use a one frame averaging filter but there doesn't appear to be enough time in the kernel to test both paddles at 60Hz. Currently the kernel alternates between left and right paddles. I tried the one period averaging filter but this made the control a touch too laggy. It was nice and smooth though. I'll probably make it an option? Problem with too many configuration options is that who wants to go through a big menu system or hitting select a bunch of times just to play a game of Pong? :-)

 

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