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Kenjutsu v0.04


TROGDOR

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kenjutsu046xg.png

 

post-2379-1095464272_thumb.jpg

Features:

kenjutsu02.asm 07/09/06

- Sword swings in full circle.

- Added positioning offset to keep base of sword centered.

- Cleaned up sword graphics to have uniform width and length.

 

kenjutsu03.asm 07/09/06

- Added player graphic.

- Adjusted sword offset to swing relative to the player.

 

kenjutsu04.asm 07/10/06

- Added joystick support. Joystick controls movement of the player, and rotation of the sword. To move the warrior, push the joystick in the desired direction. To swing the sword, hold down the action button and the press the joystick to the left or the right.

- Added movement boundary checks.

 

Known Issues:

- The sword disappears when on the far left side of the screen. I think this is related to the HMOVE bars, but I thought that only affected the background...

 

To Do:

- Add the second player and sword.

- Update the kernel to support displaying both players and swords simultaneously.

 

Development Notes:

ADD has set in, and I find myself working on Kenjutsu again, in between baby feedings.

 

Initially this was meant to be a very basic sword fighting game. But I like where this is headed, so I will likely expand this into a warrior RPG, either in a dungeon or a gladiator pit. I also plan to have 2 versions of this game. One will be a 1k game (too late for the minicomp, but there's always 2007), and either a 4k or 8k version with a wide variety of opponents with different fighting styles.

 

My original interest in the Kenjutsu theme was based on a class I've been taking for the past 2 years on Japanese swordsmanship. Here's a video of my Sensei demonstrating a kata with a student.

 

Kinda hard to translate that into a 2600 game. :P

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The sword disappears when on the far left side of the screen. I think this is related to the HMOVE bars, but I thought that only affected the background...

You (and I) wish. The HMOVE bars obliterate everything. Background, PF, players, ball, missiles, everything.

 

Play Pitfall! for an example. HMOVE is hit on every scanline; notice that everything is hidden. Of course, this can be used to scroll objects off the screen (instead of wrapping) - so it can be useful. :D

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