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Hunt the Wumpus v0.13


TROGDOR

1,511 views

htw13sa9.png

Score!

 

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Features:

htw12.asm 08/20/06

- Added score display.

- Added scoring for cave exploration.

- Lightened the cavern color based on user feedback.

 

htw13.asm 08/21/06

- Added ability to shoot at Wumpus, and victory / death detection.

- Added previous game score display on title screen.

- Added buffering to fire button to detect state changes.

 

To Do:

- Expand Wumpus clues so they appear in all rooms that are within 1 or 2 rooms of the Wumpus.

- Add the ability to shoot your arrow at the Wumpus, so you can actually win the game.

- Add death music and victory music.

- Add cut scenes for Wumpus death, Pit death, arrow shooting, and victory.

- Add title screen and music. (started)

- Add in-game sound effects.

- Add difficulty levels and level selection.

 

Known Issues:

- Firing the arrow at the Wumpus is quirky. See notes below.

- There is still one scanline of unwanted black lines at the top of the screen that I haven't cleared out yet, but the rest of the lines are gone.

- Most of the scanline bounce has been cleaned up. There are still a couple frames in the death scene that are not 262 scanlines.

- There are artifacts in the teeth of the death scene that need to be cleaned up.

 

Development Notes:

 

The following sections have been added to the instuctions.

 

Scoring:

 

Exploring a tunnel: 5 gold

Exploring a cavern: 10 gold

Slaying the Wumpus: 1,000 gold

 

Winning the Game:

When you think you know where the Wumpus is, you can shoot your magic arrow at him. Be careful. You only have one magic arrow, and if you miss, the Wumpus will pounce on you.

 

You can fire the arrow by pressing in a direction with the joystick and then pressing the fire button. (This order is important. If you press the button first, and then push the direction, the shot won't be detected, and you will likely end up running into the room you were targeting. This will be fixed in a later version.)

 

The arrow will travel one room in the direction pressed. If the Wumpus is not in the target room, you will be killed, and the game is over. If the Wumpus is in that room, you win, and you are awarded 1,000 gold. You will then enter a new, unexplored maze, to hunt another Wumpus.

 

I had to add the arrow firing cludge because the victory cut scene hasn't been implemented yet. Without the cut scene, holding the button was causing the code to load a new maze and then fire a second arrow shot immediately, which resulted in instant death.

6 Comments


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I got the Wumpus... I think.

 

after I shot my arrow I heard a brief high pitched sound then I was put into a new maze.

 

I've been following development from the beginning. So far, :lol: :)

 

current high score: 1180

 

Also waiting for Master of Arcturis to be available on cart. :P

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Hey all,

 

I'm glad you're able to enjoy the game in spite of the placeholders.

 

vdub_bobby and supercat, how does the lighter playfield look on your displays?

 

I did some more development tonight, and I'll have another update this weekend. There is no doubt that this game is going to have to grow into 8K. I've only got about 750 bytes left, and there are plenty more things I still want to add. To accommodate this, I've started doing research on bank switching (mostly from old vdub_bobby posts.)

 

As for high scores, here's my best test game:

 

htwhsuu5.png

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